Well guys, finally finished! The game, not the art. @BIGTIMEMASTER Thanks man, I'm pretty committed due to the amount of sculpting I've been doing this past week! My hand has started to be sore in ways it never has been before. Here's the blockout so far. I've gotta keep sculpting the mountain on top of the temple entrance…
Thanks for the feedback everyone. Oliver: that sound pretty cool, I'd love to see your project. I've been working on sketching out an idea for a kitchen environment that the chicken could run around in. My idea is that there would be two teams fighting for control of a gourmet quail egg on the central table. One team would…
@SaferDan- I don't really have a 3D blockout currently - i DO have a small layout sketch: Sorry its kind of big. I sadly didn't really have time to do a block out as the assignments focus solely on working within zbrush. Even what you see now started from a dynamesh ball / zspheres. As far as textures, I was thinking of…
@pseudobug Thanks for the critique. You're right about the gun not matching the character. I'm not a big fan of the crazy mad scientist steampunk-esque rayguns, so I'm going to try for more of a sleek design. Here's the blockout of the new gun. The model is looking a bit flimsy, possibly needs more interesting…
This little update is more for me than for you, polycount hivemind. I did some more UDK tuts and got to work on the next asset, the curved roof. I wanted a corrugated stainless steel roof, but I got bogged down trying to work out the perfect titling corrugated pattern that fits and repeats in a 256 unit space. I now hate…
Yeah, the scale really isn't matching at the moment. It looks as if the width of one of the side pathways could fit about five times into the main middle section. Currently your version looks like it wouldn't even fit two. Same applies to the height scale. Like JadeEyePanda said, try and create that sense of big, grandiose…
Here's a scifi piece I worked on in the summer, my initial idea was a fish farm in space. At the end it took the direction of an industrial port/outpost, but I learnt a lot from it in terms of workflow and still have a few small things I'd like to tweak like the spaceship design, and make another piece that shows the farm…
@Ashervisalis Thank you very much for the feedback :) . I usually don't worry a lot about poly count since the environment is for my portfolio, but certainly it could be lower. I agree the candles are bright, I had to up the intensity to work for my 1st shot, so in the closer one they are very bright. About the tombstones,…
So, heres a first iteration of texture work, the only thing I am happy with here is the wood which is the only thing that is semi painted. I plan to remove the beam on the roof and replace it with a single line of tiles geom. Also plan to put in everything else that is in the blockout, I would like to highrez sculpt & bake…
Hey guys, been a while. Me and Luke have just started our last semester and damn we tired. Anyhoo we are slowly getting back our power energy from the all mighty gods of 3D modelling. We've changed our idea slightly as we thought our previous throne room, which we did end up blocking out but not sharing, as it wasn't grand…