Project Title: Earthside Tactics Hello! I'm looking for a skilled and dependable game developer to take over and complete a turn-based strategy game. This project has already gone through a few development phases, including work by previous teams. Right now, I have: * A working project (built in Unity) * A rough GDD (Game…
Thats the problem, no they absolutely did not say that or even the slightest of hint of there plans for new consoles. The "they will be out next Christmas" is just another one of the many, many RUMORS people float out there from various "inside" sources who all are saying different things. With the PS3 and 360 doing so…
Hey! Welcome to The Polygon Vault ! This is my little space to explore retro-style 3D modeling — low poly trees, chunky textures, and that good old-school vibe from the PS1 era. I build everything from scratch in Blender, then bring it to life in Unreal Engine with a bit of that pixel-flavored aesthetic. If you're into…
I also learned if I uncheck "use mikkt tangent space" on the static mesh import in Unreal the tangent doesn't get flipped and there is also no seam and I can use reversed uv shells (red in Maya). However the lighting seems blown out on the mirrored side of the mesh so I don't think this is a correct solution.
A few things from my eyes... 1) The high poly is waaaay too low poly. It doesn't need to be in the millions, but it does need to be a LOT more high detail. ATM its doing nothing for it. I see a lot of 90 degree angles on there which wont render on the normal map at all. Chamfer those edges. 2) You have little indents on…
I was hoping 3D Coat would be my painting salvation on Linux, but I keep getting crashes on the free trial of the latest version of 3D Coat Textura. Is there a specific channel for Linux support? Would love to throw money your way, but need a stable platform.
Seriously is it just me, am I just a really shitty artist that's been lied to all this time, or is there no movement whatsoever on any studios hiring anymore. After one year of contacting studios with only one interview to show for it.... I'm about to give up on the whole thing. So yeah is it just me having bad luck? How…
Your edges are way too sharp for an fps weapon. With the bevel shader can you independently change bevel amounts on different meshes? If it's restricting you to uniform amounts then the bevel shader is very limiting. They need to be at least double thickness and get even thicker the further they are away from the fps…
Hi there y'all!I guess this kind of posts have been talked over and over, andsorry for that, but here I go again: So I've been working as 3D Artist now for almost 3 years now (including an internship), although the work experience has been in a couple indie-ish small studios. You know, like where you do lots of different…