Yep looks like there isn't much to capture, you could try exaggerating the details on the high, maybe a push modifier would create some higher highs and lower lows... There are a few things to try. If you're using polyboost or Max2010 you can render out a cavity map. Render > Render Surface Map. You have a few different…
I do recommend getting to grips with Dirtmap as it's very fast to render versus Final Gather. Once you deal with the slightly complex installation it's not at all hard to use. I usually just plug it into the ambient colour channel. It's great for quick turntable renders etc. However, If youre looking for true GI as opposed…
Because rendering a pixel infinite times is impossible to do. You wouldn't do that of course, you would cap it at like 20 renders or something but that's still very expensive to do so it's not possible to do it that way in real time I doubt Unreal had a toggle somewhere that allows bounce reflections like this. You would…
Once Turtle is enabled change render type to Baking, then under Baking tab->Target Surfaces you can set up your usual high and low meshes, including envelopes. In Maya, Turtle will bake textures to the standard render view. So under Texture Bake Settings, check "Save to Render View" then kick off a render when you are…
I've been trying to do something similar to that. Using 3ds max and vray we built these little scenes, made textures, materials and lighting all inside vray so by the end we had this little render scene all set up and looking lovely. We could show these renders to producers and get them signed off before we had to bake a…
I was gonna say you seem to have some vertical pinching on the edge of the sheild where is starts to curve along the rest of the sight, but having checked out the .obj all seems good so it looks like a material,render issue that looks like that area is creating a pinch when its not. The other thing I did to your. obj was…
I had this same problem -- here's the solution: first, make sure polygon transparency sorting is turned on. This makes it so every object's transparency is based off it's pivot. The closer the object's pivot is to the camera the higher it's rendering priority is. If two objects with transparency intersect each other it…
hello everyone! i've been a user of Cinema 4D for many years. i got into using it to create surreal renders to then create art with in photoshop. you can check out my Deviantart here if you'd like: http://dj-eraser.deviantart.com/ sadly , from what i've heard, C4D isn't used hardly at all in making video games. i've come…
Texture Seams issues hey, Iv all of a sudden run into some issues with max. For the last week iv been unwrapping and texturing several models for a scene using max 2010. Everything has been going smoothly until today. The issue im having seems to be with the "render to texture" tool. For example, iv unwrapped a simple box;…
Not long time ago i created this "AWESOME" scene from one of my favorite movies "Space Odyssey:2001": Reference That piece of art was rendered via Arnold in Maya. I enjoyed working on that project... until i started to render this scene. First problem that i have encountered was ground ( i didn`t know what Substance…