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[Wip?] Space Odyssey: 2001 to UE4

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GreyJke polycounter lvl 2
Not long time ago i created this "AWESOME" scene from one of my favorite movies "Space Odyssey:2001":

Reference

That piece of art was rendered via Arnold in Maya. I enjoyed working on that project... until i started to render this scene.

First problem that i have encountered was ground ( i didn`t know what Substance Designer is back then). I tried to sculpt in ZBrush - not worked. Then i try to photoscan real ground. Surprisingly worked very well, i have baked Height map from photoscan high poly model to simple plane. On test renders it was looking great. Height map requaire a very dense mesh (but who cares, yeah?). I bring that map into PS to make it tileable, but that useless piece of software didn`t want to save properly my modified map back (.exr 32 bpc).

 So! The question is: "What to do with this project?"
A. Compleatly adapt it to UE4, fix some issues, render awesome screenshots and probably videos.
B. Take best stuff from it and make own version of that scene.
C. Arhive it and never ever open.

And yes, crits of current state are welcome.
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