Hey everyone, Thanks for your feedback. I've been pretty busy with stuff at work and home recently, but the last few weekends I was able to return to this project and make a little more progress. Here's the first pass on the gun. My main source of inspiration was the amazing gun designs from District 9. Here's some images…
Hey Ben, you have some interesting work, but I'm having trouble wrapping my head around it (if that makes sense). Your style is really unique, but I honestly can't tell if its unique because it really IS unique, or its unique because you are still learning / missed some fundamental skillsets. Now don't take that as me…
Just so you know up front: This Is A Job Posting In The United States (Florida, or New Jersey - Other States also Acceptable) _____________________________ A little background: Xyla Studios LLC. is a small off-shoot project from the same people behind Motion9Studios LLC. and our many iPhone Games (some silly, yes, but…
We here at Dark Synergy Studios are seeking talented 3D Animators and 3D Artists to work on Wake Up Call, one of the first games powered by Unreal Engine 4. If you have skills and want to get in on the ground level of a game that is going to make it to market, read on. Why Unreal Engine 4? We have a very exclusive deal…
Disclaimer: Some of this is dependtant on using object space, and wont really work with tangent, but i tried to keep this as application-un-specific as posible. You can always follow all of these steps and then convert your object space map to a tangent space map in the end using xnormal's converter tool, but you will get…
There we go! Nice high poly there, that should serve the purpose just fine to get some good normal control. For some reason the normals just weren't showing up very well in the first render - try changing up your lighting with a three point light setup with a white main light (directional) an orange fill light (spot) and a…
Saying that this kind of thing happens at every studio doesn't make it right. I worked at a place where we were expected to work overtime like crazy. Their poor management and stubbornness affected the lives of the employees and really deteriorated the work quality and peoples moral. It was so bad, that i had to go in…
The globe: I wanted to test out an idea I had and the globe was the perfect candidate for it because it was a fairly symmetrical piece, not just in one direction but in several. It was also a simple object to create high poly geometry for if it didn't work out all I had to do was re-unwrap and bake it again. Splines…
thanks for the nice comments :) Magnum Force 10 http://www.betheking.com.au/game/ so it is finally online although it is still hidden in a way (but public), it will go mainstream tomorrow or Sunday - so I still have a day or some hours in between to give my final go. Initial development started in September the first day I…
Cipher (not registered) Project name: (Working in Progress) Brief description: Tactic Turned based RPG battle engine with a new twist. (World game play is still in discussion). You know how in RPG games all you do is attack... attack and attack... maybe heal a little bit... but most of the time, you attack or get attacked.…