I've started a level design contest for the Source Engine using Wall Worm. 1st-3rd place will get various commercial Wall Worm plugins. First place gets a license of GrowFX from Exlevel. The initial contests are very simple too... this first contest doesn't even allow model assets or displacements (in terms of what Source…
Polycount is proud to announce our latest video game art contest PETROL/BLOOD, sponsored by Quixel and Marmoset! This contest is a "next-gen, PBR" focused contest to get the community familiar with current art pipelines and rendering possibilities. The theme of this contest is simple: Participants will create a diorama of…
The idea is to push content out for the game. Even if they only release a set for a hero every 6-8 week, just because you set came out at the same time as someone else's doesn't mean it's swept under the rug. If it's actually a good set it will be released, just later down the road. If you're concerned a sub-par release…
Doesn't looks that way. I had a hope anything convenient would appear soon two decades ago and here we are. In all honesty the content creation software doesn't look like evolving much in general. it evolved and frozen already with a few cosmetic changes each years and rarely something new. It's stack in old approaches ,…
Jeezuz the effing christ sh%$#^%@#$%^& D: UT2k4's art style was really fucking generic and unimaginative. But now that they have hawkprey onsite, the designs are... just... *sniff* i love you hawkprey Seriously though, I can't believe the amount of detail they have going on there. Anyone know how many 3d artists they got…
Hello!~ More updates. I know I'm taking my time designing the skin (and I'm on a trip right now so... xD), but I decided I'm using this contest as a challenge and as invitation to improve my art process. I tweeted the previous designs in order to get some feedback and people were just amazing giving their impressions, they…
Here are concepts for a ground up creation of "Jade Guardian Xayah's R." The color palette was influenced by Jade Guardian Renekton and Nasus while some shape language was also taken from Jade Empress Lux. Alterations for implementation are already floating through my head - Specifically for panels 2, 4 and 5, but that's…
Job Title: Unreal Engine (UE4) Developer Job type: 1-year job remote contract with the possibility to extend it indefinitely. Reporting To: Producer Location: Working remotely DNABLOCK is currently seeking an Unreal Developer. We are looking for an energetic, experienced and creative team member to be responsible for…
Senior Unreal Engine (UE4) Developer JOB DESCRIPTION: Job Title: Senior Unreal Engine (UE4) Developer Job type: 1-year job remote contract with the possibility to extend it indefinitely. Reporting To: CTO Location: Working remotely DNABLOCK is currently seeking a Senior Unreal Developer. We are looking for an energetic,…
So its been a while since I've posted anything and figured I would share what me and everyone here at Treyarch have been working on since we wrapped up all the dlc on Black Ops 2. So I'll be posting all the cool stuff going on with this game in this thread. Hope to play some mp, zombies and now co-op campaign with you guys…