POSITIONS HAVE BEEN FILLED. THANK YOU ALL FOR THE GREAT RESPONSE! ------- I am looking for several (3-5) experienced 3D modelers for a series of aviation focused projects. Models to be developed primarily include cockpits, engines, electrical components, and other technical items but some character work may be needed as…
So I'm modeling a gun and I DON'T want to bake high poly to low poly, I just want an efficient and low poly model full quads, and NO subsurf will be used. In that case is it ok to separate parts of my mesh or is it counter-productive performance-wise once in a game engine? Obviously once imported in an engine it would be…
We are looking for a 3D modeler that has advanced skills with Maya and Blender to produce very precise human models. It is likely about 40-80 hrs over the next month with the need for quick turn around when changes are identified (this is part of a greater software development project)
Please advise: Sergey Tabakov contacted me about doing a model. I split work up according to style, and had him do one. His english was not so good, but the model was basically OK. He sent me some more portfolio pictures, and I noticed that several of his "portfolio" pictures are works by other 3d modelers. I didn't look…
I guess it's about what you're comfortable doing. In my point of view, for pre-designed assets, creating base mesh in other apps may give me more control regarding the size and likeness, but only because that's how I learn modeling when I was starting out. Also I'm much more fluent in Maya than Zbrush. On the other hand,…
The main problem is how to model it so that it smoothes correctly inside zBrush. At first i wanted to model the insides of the wings as planes and stick them in, but then could not sculpt it on both sides and neither texture it independently(or i use 2 in the opposite direction. And if i make it one piece it smoothes quite…
Its a decent start, and you are following the reference well... Almost too well. Game art, and art in general is not all about just creating, its about telling a story through your desired medium. What I see in you hammer is just a basic rendition/copy of an existing asset. It allows the teacher to look at it, and be able…
Modo unwraps any kind of model with one click. You only need to select the seams (edges of costure) and that's all. If needed, the uvw can be tweaked in less than some minutes using the relax options. Max have them too. There are other programs like unfold 3d that do the work better for some cases. It's the same…
I am looking for a low poly modeler to make a few outfits for a base character that is already modeled. If interested, please send examples of your work to kcjcamp@gmail.com. Thanks.