It's finished and I probably won't be making changes to it. Just wanted to pimp. It's 6849 polygons total and 39 texures no bigger than 128x128 totalling 495kb. Render is with Maya's default crap renderer.
I started to use again 3D Max, but this time, i will stick with it. Here is my problem for now. http://postimg.org/image/g1e8bw4fz/ Black polygon, How to fix it? I tried with Normal modifier but it is still there
2020.1, but most of problems described earlier were on all versions starting with 2012. I skipped 2019 tho as they changed some stuff with selecting polygons/edges/verts.
Looks awesome, I would add a couple of edge loops on the hair cards on the boarder where it transitions to short hair tho, i can see some polygons there
whats the frame rate so far and how many polygons so far and are you doing any blueprint Hierachical instanced static mesh system for the modular buildings?
What is the purpose of the ground plane underneath the model? Is it actually a part of the entire asset or just for looks? It seems to have a lot of unnecessary polygons if it is just a simple, flat plane.
Haha yeah sometime too high resolution dynamesh cause this messy polygons, so far I don't think there's an explanation for it though unless I'm missing something..
Learn to model with polygons before you sculpt.. for games, those high poly models are useless if you dont know how to make/retopologize good 3d meshes.
looks good, although distribution of polygons seems strange. various small elements look round and nice while big parts like butt and grip feel blocky.