About The Studio: 2 Old Men Studios is a passionate team that is always looking to bring in quality new talent. Despite the studios name there are far more than 2 members and none of us would class ourselves as old. We are however a studio, so we at least tick one of the boxes of our name. The goal of 2 Old Men Studios…
You could try beveling. Just offset the center to 1 or -1 to preserve the initial edge range, and switch it over to use SI units instead of being relative. I don't think the width ends up being completely the same, but to the naked eye it looks pretty close. I also wouldn't be surprised if this would be simple to set up in…
Well we can assume that those that are posting here are doing so from a PC so would probably be more interested in HL2 over Halo 2. However there are far more counsel players than there are PC based players so from a shear numbers point of view Halo will probably sell far more initial units on release date.
Hi All, I want to create a static mesh in Blender for my environment in UE4 with real metrics applied. What I mean is I want a piece of modular wall to be 2m long in game. I found information that 1UU = 1cm and this works correctly. I mean when I export as FBX a piece of wall with length 200 cm it has 200UU in UE4 although…
I am 31 and just stepped my foot in this industry after learning by myself for 4 years, coming from a totally different background. For level design you can try learning ue4 or unity. Unity is more common for game studios but ue4 is easier to use if you are not a programmer. Ue4 also branches a bit more to other areas like…
Unity is a little strange with double sided shaders. We are using the Universal Render Pipeline so the free asset on the Unity store did not work for us. Luckily EasyGamesStudio has one available for purchase that is fairly customizable. https://assetstore.unity.com/packages/vfx/shaders/double-sided-shader-urp-196428 There…
I've just launched a brand new game studio. We are Invuse, where innovation meets purpose. We believe that too many games these days are focused on generating income, at significant expense to the player's ability to actually enjoy what they're playing. We believe that many indie teams have a great ideas, but are unable to…
Hi, thank you. Yep I found it thank you. But there are Dota, CS and unity and unreal market places, without themes. But since 2015, published a lot of games maybe some of them used in-game market well. I could't find any statistic about it directrly in steam. There is no reason for me try to do something for Dota and CS.…
Mongrelman, BlvdNight, thnx! Guessing this is what is being referred to for calibration: http://wiki.teamfortress.com/wiki/Oculus_Rift_User_Guide "Some went home for a bit or were basically potatoes at their desks for awhile, and even up to 10 hours later still felt a bit off." That doesn't sound good :o Was wondering if…
Ok I have at least a workflow now. I'm working now with separate fingers but be able to export only 1 finger + thumb if needed. I don't need any complex finger animations so animating them shouldn't cost that much extra time. Unity seems to have some strange animation handling anyway. I can apply a animations with…