Hi there, first time making a thread here. If anybody wants to follow the progress in any other place feel free to check my Twitter and Tumblr: https://twitter.com/Wabbaboy http://wabbaboy.tumblr.com/ So, I'm a 3D artist living in Europe, I don't have professional experience but I worked in a couple of quite long student…
Hey guys, So ive been working on the game for around 1.5+ years so far and we are now on a point where it is somewhat presentable. The game is a unforgiving dungeon crawler or rogue-like shooter, everything is very powerful and the machines are relentless. Autocannon turrets rip you to shreds if you get hit, dodge mortars…
| Current Project | Epic Alice is a 3D third-person closed world platformer which pays homage to the 90s classic platformers like Spyro and Crash Bandicoot, but taking advantage of modern game engines. When the Duchess' treasure has been stolen by the Jabberwockies, it's up to Alice and the White Rabbit to recover the…
Hello everyone, I wrote a quick article on some thoughts I had about providing constructive criticsm. Since we are in the media age, a lot of artwork is shared and a lot of feedback goes back and forth. I decided to elaborate on some experiences of mine, and provide some feedback that i'd thought i'd share in terms of…
Ahhh, you have a 5100x3300 PNG file. That's going to take forever to process. I suggest using JPG, and keeping your images to 2k or less. See the next section above Embedding, about "Make Your Artwork Easy to View" https://polycount.com/discussion/63361/information-about-polycount-new-member-introductions#make I hope this…
Update on: ~~ My Shadow ~~ I started working on some tillable textures for the walls and floor. I wanted to sculpt the wooden floor boards but I had loads of issues when duplicating the wooden panels. This is because they had such a high tris count (2,162,688 tris, oops). My computer would sit there processing what I've…
I need artists or animators for a 3d action sword game. I would also consider texture artists, or anyone who's quite knowledgeable about Unity graphics, especially shaders. Currently I'm programming the game and have an early but functioning codebase. Here's an early video of the greyboxed prototype I have so far. Please…
Hey everyone, I am happy to say that I have been accepted into UCF's graduate school FIEA. Tomorrow is my first day and I would love some advice on what I should focus on during the 16 months I will be spending there. I am focusing on 3D Art however I do not know if I want to focus on hard-surface modeling or environment…