By short grass, I'm thinking that your referring to the ground texture? In order to get the ground texture looking properly again there is a lot that goes in to the shaders and materials. I'll post a couple of screen shots. but basically there is some moderate amount of tessellation going on based off of it's height map…
From what I can recall upon the Middle Eastern countries, the majority of fanatics that follow leaders blindly and stupidly believe that what they are doing is right, but only because those leaders told them as such. Many are illiterate and havent actually read the Koran, so its a lot easier to inject ideas by distorting…
Ty guys. Tomorrow is my last day working at Overkill Software so after that Im going to really work my ass off on this thing. Youll see updates coming left and right! Frell: Yeah, almost all the clothing parts are separate pieces. Im learning to use the power of subtools. And dividing things up in different sections. That…
Hi to everyone, my name is Alexandr Novitskiy and this is a short breakdown of my latest work “Lost Undead”. Project artstation is here. In this article we will talk about steps which can make your work closer to a very best result. Today we will talk about: concept, silhouette, texturing and cloth, rendering. I wish to…
Hi Sakis! I'm from Greece as well :) After taking a look at your portfolio i would say there's a consistent problem with lighting in your scenes, and that is bringing them down by a lot. Fixing these issues would hugely improve your pieces with little effort.I will try to address them one by one so bear with me. Note that…
I'm going to sound like a Max fanboi which is weird considering I use Maya more these days... Ok... You gathered wrong info or haven't been paying attention. It sounds like you don't use max all that often so I can understand not knowing or not caring. If you have a list of specific features that we could talk about that…
Thanks for that post Chiz; it was pretty insightful. :O Wish valve would tell us what heroes to avoid working on - they'd kind of done that before in teh past, when they removed luna from the workshop requirements page. (also, there's a Nexon slardar weapon in this patch. *facepalm*) Who wants stats? XD Here's a list of…
Introduction Welcome to the official Enraged Entertainment Recruitment Thread. Enraged Entertainment is an Indie Game Development team that is currently working on a first person shooter, Liberico. For the past 2 years, we have been working on this project, from the ground up. We have finally reached the pre-alpha stage,…
Intro It been a while since I become active on polycount forum and my overall impression is that even experience artist have some problem with " basics" or foundation as they are called Because of that I decide to share some of my note piled during the years . I always love to draw mostly random stuff too fill time [school…
Hello, my name is Jack. I represent SymmetryGames as the lead 3D Artist and Director of Prevail (our new game). Before I explain more about the actual job, I will explain the stage we are in, more about the game Prevail and other details. Game very basic story: Prevail, as I stated before, is the game we are currently…