Hi all, new to this forum and relatively new to 3D modelling! Have recently attempted to model a concept by David Revoy of a "Bot Bunny" and would appreciate any feedback in terms of improvements or advice when texturing/unwrapping and generally progressing from this stage. Any comments appreciated thank you! (MeshSmooth…
Just sharing an assignment I made for a mechanical bipedal asset; The piece was modelled primarily in 3ds max with the occasional departure to zBrush for select elements. Textures were baked and painted in Substance painter across two 2048x2048 Texture Sets. Rigging and Posing in 3dsmax and finally Marmoset for these…
Hey everyone. I don't go on polycount much but I just finished my final project for a 3D character class. I thought I'd post it here and I'd love any feedback or critique. Concept: Artstation: https://www.artstation.com/artist/jonathanchoiart
this is where I kind of am now, I am basically using vray and Photoshop to try and get the best presentation of this gundam-esk model I have attempted to make any ideas or crits are much appreciated.
Hard surface model that i finished not so long time ago. It was originally part of a larger project but i decided to do it as a separate work. I learned a lot while doing it. A Big thanks to "How The F*#% Do I Model This?" Thread :* Modelled, composited and rendered using Blender. Artstation page Larger parts are manually…
Hello guys. this is my first topic on Polycount. I'm trying to find a community that really cares about new users. So this project is finished, I know that it doesn't look complex but I've actually put a lot of effort to complete it. My focus was on proportions and good shapes. It is an original concept. I've taken…
Hard surface model that i finished not so long time ago. It was originally part of a larger project but i decided to do it as a separate work. I learned a lot while doing it. A Big thanks to "How The F*#% Do I Model This?" Thread :* Modelled, composited and rendered in Blender. Artstation page Larger parts are manually…