I recently got Quixel Suite and am loving it so far. Doubt I have to get on a box about how great it is around these parts. That being said; I've run into several issues I wanted to bring up, if not for bringing them to Quixel's attention, perhaps somebody has fixes. I've done a bit of searching and reading about, but have…
Yep, I still haven't been able to get into oblivion to the degree that I have gotten into fallout3 and morrowind, or daggerfall. but as I said with fallout3, they really went back to having more custom-built exploration rather than randomly generated chests and monsters depending on your level, so hopefully a potential…
I want to place some random grass meshes in my environment and I have applied to it an interactive vertex shader for the wind animation which I found on the UDK forums. The problem is when painting with the foliage brush the animation acts as a whole mesh rather than individual meshes. Tried adding it by deco Layer on the…
Some more color variation among individual planks would be nice. The texture could use some more detail like cutter blade marks and some smaller stuff like the ones you see here etc. Also if this is an environment piece to be used in a game, building in a modular way would make building levels easier: Like building three…
Like Nick said, grass clumps randomly scattered around. BUT also use a randomized object painter script that references a library of grass clumps would be my way forward. I personally like Niel Blevins object painter script, it has one click placement which is great. Painting tends to create a lot of extra geometry that…
Hi Again, Hi My name is Arun Nagar, I am a Character Artist, I have been doing some Quick Sculpt this year for practice and some of Quick Sculpts published in June 2014 on My Facebook page, based on Game of thrones theme. here -> http://www.polycount.com/forum/showpost.php?p=2094158&postcount=6332 And here are another 10…
Honestly this isnt bad, and obviously this thing isnt generating the art that makes the buildings... All it seems to be doing is organizing lego like pieces that an artist creates into a city-like pattern. I do however believe that this would be a silly replacement for level design. Random level or map generation is kinda…
i did this primarily because I'm going to need it at work on monday but it's a neat enough trick that it's worth sharing here generally speaking I don't do a lot with fx-maps. most things can be done better in pixel processors if you apply enough maths but in this instance I will need to take advantage of their inherent…
I'm still not quite convinced. Yes, limiting time allows you to control the environment more, which mean less distortion of the results due to factors out of your control. But is a 1 hour art test really a meaningful decision making tool? Or is it just some random HR inspired hoop to weed people out and make you feel good…
Its a combination of both. Most are automation tools. If you watch some of the videos you can see what it does and how it can really save you time. I dont have videos for all the functionality because the tool does change quite often. Mostly for the better :) . Feature List: Mesh Tools - Create primitives - Create…