@Noth I'd say it depends on what you want to achieve ; I often use retopo just to draw polygons and refine an existing shape by adding it as a detail, it's especially useful when doing hardsurface. I also use 3dsmax basic retopo tools 99.99% of the time, they do the job and stay in the modeling loop within the same…
So I have been having this concern , if I should really study 3D Animation or if i can do it on the side , while studying in a university . Of course many people will say that it will be very difficult if you learn it on the side along with studies , which need energy and time and especially if you'd work alongside so that…
Hi everyone! I'm Dario and one half of NVRMIND. Milan and I are working on art tools for VR and just released the first Beta version of AnimVR. With AnimVR we are trying to create a tool that is close to traditional 2D animation programs while using VR for intuitive 3D drawing. Here's an overview over the current status…
Naugat - Yeah, I understand. My interest in drawing from head is mostly so that when I relax to draw and sketch, I won't go into a rage because I keep can't draw a decent face, hand or foot properly and have to run screaming to the internet. I think it's more fun if you can draw basic stuff like anatomy uninhibited from…
What they are basically computing is if you batch absolutely nothing, which means you use 1 draw command for each single object, and your Lag time is the same time it costs to draw 600 triangles: then by the time Lag time from 1 draw command to the second, a GPU will be able to draw 600 tris. So why not just let it always…
Yes, edge dragging with SHIFT works fine, but I can't draw polygon so it continues to the last one created. It makes first/starting vertex but refuses to define/draw vertex point in space.I can draw one polygon with create polygon tool. but the second no. VW- Silo- Are you familiar with (awesome) Silo surface tool? It's…
Hello everyone! First of all Hi!
It´s my first post in Polycount. Hopefully first of many :smile: Now to the point. I´m trying to retopo a jacked I made
in Marvelous for my current project. I’ve been working till now without any
problem in a more traditional way of retopo (in live surface object directly)
but for this…
hi, i thought this might be a good forum to ask my random question here as you seem to be like border between 3D apps, custom shaders and game engines, is there a way in maya viewport 2.0 (with maya materials or shaderFX or any of the other realtime shader) to make one object (poly geo) always draw behind everything else,…
Poly budget isn't something you can put a blanket number on anymore. The actual number doesn't matter until you go higher than what the rasterizing hardware you are running on can handle efficiently in batch. The programs that send this stuff to be drawn today are more worried about sorting states and batching than the…