Guys I am trying to build a game using ue4, blender, quixel megascan etc. someone help me for creating a perfect survival game. and help me in creating models, and sell my skins in the game. I need every single detail to create game a like world war z. Just give me an idea how to start and where to start
Hello , I'm currently working with a small team on a short cinematic. ( between 1 -2 minutes ) It's is basically a short chase scene though an alienated desert with drones and hover-bikes and whatnot ( think pod racers ) we're currently working on pre-production, finishing our animated storyboard, creating concept art and…
Hi, I've been working on a game for the past 3 years and tried to come up with innovative techniques throughout production to increase quality without tanking dev time. I think one of the biggest achievements was managing to create a modular set of cliffs that were reused across multiple biomes and served as the core for…
Hello guys! Vinson Visions here. Well, this is my first attempt to create a Star Trek- themed ship suitable for a video game. Textures were created with Quixel Suite and Photoshop and modeled and rendered in 3DS Max. I guess I'm just looking for some general feedback/critique. This model was made several months ago but…
im not sure if the title makes any sense, but i want to create a light source that has actual surface area, rather than just having the light magically appear from a single point in the scene. Im using mental ray and 3ds max 2013. So far i've tried creating a light card using a plane with self-illumination set to output in…
So I'm attempting to create a short animation for my final years project in computer animation. I'm the artist on the project and we've decided on the kind of style we're looking for, along the lines of this: Naturally modelling and texturing the model is now problem. But I'm having trouble trying to figure out how I can…
Hi everyone, We’re Lucid Realm Studio, an indie 3D game art production team, currently looking for freelance 3D artists experienced in creating realistic high-poly animals for an Action Adventure game with near-AAA visual quality. We have attached reference images to showcase the target quality level. Animals in Scope *…
You want to create a UV template? Using this method seems to give better results that are more flexible and easier... http://www.polycount.com/forum/showpost.php?p=1055556&postcount=3 And again its not hard to copy an existing VMT, and tools like the wallworm export tool can make creating basic VMT's painless. But creating…
Hello I have just started to learn 3d modeling but i need help as i need some video tutorials step by step that can help me in creating a 3d model which i want to create.So if possible then can anyone can create a video tutorial showing how to create the 3d model of this character.please contact me on my personal email:-…
Hey everyone, Wanted to ask if any of you have a good idea how to create this broken wall effect where you have the base-stone wall but then it is broken off. You often see this in old castle structures and ruins: (right image is a quixel scan but gives the idea across) My idea is to obviously sculpt the damaged detail -…