The vast majority of the large stuff is already modeled as you can see in the gif however textures need to be done and some items will need to be modeled. This file will need to be compatible with unity3D and if lighting can be ported that will be a large bonus. Contact: moliminoussales@gmail.com please have a portfolio…
So I am going to share my inspirations/styles a bit more now. The main style reference is this wonderful image by Toni Bratincevic: I am not going to go full steam punk style, but I like the level of grime and the fact that every shape and material has interest- rather than just doing really clean shapes and styles. I…
Looking pretty good. First thing that stands out to me is that trim on the roof and the fireplace. Its all made out of stone or marble right? I think it needs a bit more material definition to sell it. How's Marmoset 2 for making full scenes like this? Didn't even know people were using it for that sort of thing.
Great theme and atmosphere. You could really improve the room with more emphasis on lighting. I can vaguely see some nice assets in the room although they could be greatly highlighted with some soft lighting. Very dark in that room. It would also help to know what platform you are aiming for, engine specifics, wireframes,…
Our Throne Room entry is going to be inspired by Kublai Khan's throne room from the Marco Polo series. We will be using Maya, Zbrush, Photoshop, nDo2, Substance Designer/Painter, and the Unreal 4 engine.
Going for more of a classic throne room with a little twist. i had the idea in my head as soon as i read the post. started blocking out the room last night. Once i get more references up ill post them as well. Software used 3ds Max Unreal Engine 4 Photoshop nDo2 Zbrush
A Viking Throne Room is what I'm going to make. I already started with modelling and meanwhile searched for references. I will post some of the reference and the model soon! Below a Style Board with references for the Throne Room I want to create:
Hi there all :) So for one of my university projects I'm attempting to re-create one of the rooms from the Ebon Hawk, the main starship from Star Wars: Knights of the Old Republic. The room doesn't have to be 100% populated for the brief, we are meant to finish fleshing it out in our own time for showreel purposes, but…
Thatched roof stable Oh hay! I have been working on this thatched roof stable asset recently and thought I would share my process for creating it. I started off by working with xgen hairs on a plane in Maya. Following reference I groomed the strands so that they fall in a straight, layered way, with occasional hairs going…
Hey all, This is my first time posting a WIP and I am looking forward to your critiques. The idea behinds this model is taken from an image of an old hospital room where the paint on the walls is falling apart and the beds are in a terrible state (rusty and busted up). I guess I am trying to achieve this horror looking…