Hi there! I'm modeling a low-poly character and Maya is getting slower (just with that model) in selections and actions like extrude. I think it must be something I've touched among the program options, because the model is so simple, is low poly, and I've got an almost new iMac, so.. I was messing with rendering options…
so looking for answers and one google search led to this old thread http://polycount.com/discussion/139219/maya-uvs-texel-density reading down till the numbered list I had a question... * before moving all shells into the uv space (for the UV snapshot) when i resize my shells to fit into the uv snapshot space, the good…
Hi, So I'm currently working on all the lighting in a project and I saw this really cool blogpost (https://blogs.unity3d.com/2019/02/0...6.1508978279.1553095777-1137674451.1517836410) wich is really well explained and interesting. The only thing is that we use exclusively Maya LT and the blogpost explain only the Cubemap…
Hello everybody. How can you bake the generated fur in Maya on an already existing normal map. I have a map of normals obtained when baking a highpoly model on a lowpoly model and I want to add fur generated in Xgen in some places. But I don't understand how to do it. I found an example of using this method, I will attach…
Hello, i am trying to find how can i turn on or off the visibility of normals? I started yesturday with my maja project (i am noob in maya) but did not find a way to turn on visibility of normals. So i can see what way they are facing.
Is it really an issue? bevels are somewhat broken in Maya. And in 3ds max as well. Don't know how to fix it as I don't use maya. Maybe try Sub-D instead if you need it to be really smooth.
Maybe you could try the Nex Plugin for maya it has a similar feature like the Live Mode of maya but way better, but i don´t know if this will help you with your problem though, this was just what came to my mind
Have you ever thought about developing a small game from a general theme in less than 48 hours? Sounds crazy but that's exactly what happens in the global game jam event. On the last weekend we formed a team and participated in this event. Trying to make a great and good looking game within that short period of time was an…
I will look into it, but from what I can tell, Maya Lt doesn't have python integration. Therefore you would have to find out a way to get python into Maya. If its possible.. I have no idea. I sure as hell am not gonna convert the script over to Mel. Sorry :( maybe they will add it in the next versions.
Did you import this object into Maya from Max? Maya's importers often "lock normals". The proper steps to reset this is to do: 1. Normals -> Unlock Normals 2. Normals -> Soften Edge 3. Edit normals manually now, if you need to. If that doesn't work then something else is wrong... maybe double-sided polygons as mentioned…