One thing I would love to know is, how did he get that fantastic turntable render from Mental Ray with his game model? I have Maya 2009 and would love to get something like that happening, but all of my game model renders in mental ray look weird- kind of out of focus with the detail blurred and softened like there's a…
Yep, you just put a small tiling greyscale pattern in your shader and map it in screenspace so 1 pixel on the pattern == 1 screen pixel. if your pattern was 4x4 pixels you would do something like this (unless I fail at math, which I do): float2 patternUVs;patternUVs.x = (screenUVs.x/screenWidth)*4.0;patternUVs.y =…
In Unity, set the Filter Mode on the texture to Point. In Sketchfab you can set the texture filtering to Nearest. In 3DS Max, to make your renders not filter the textures go to Renderering/Render Setup.../ and turn off Filter Maps. To fix your viewport you have to first go to Customize/Preferences.../Viewports/Choose…
In modern rendering engine, mostly based on deferred shading/lighting, alpha transparency is really nasty. Besides sorting the foilage, you although have a lot of overdraw (no early z-rejection) and you can't utlize the deferred lighting pipeline without major issues. Therefor foilage is often rendered with a forward…
Yea it will cause a problem if you just run symmetry on an object and leave the mirrored pieces inside the renderable area. You want to move the inverted pieces 1 tile to left, right, up or down. That way they sit outside the renderable area and aren't effecting the bake BUT are still sitting on a tile and will display…
5 days left , 3rd room is nearly finished. i'll fix some little problems& go back to first&second room for details now. and last 1-2 for light&renders etc. got some wierd problems in this render. somehow bathroom walls are transparent :S prob lowered opacity by mistake somehow. dirt on lockers ( 2nd row) is a bit overkill.…
Hello, kanga! Thanks for the feedback, it was really interesting to hear that. Thank you for the high appreciation of my technical skills. Can you tell me in more detail what exactly you (and perhaps the audience) didn't like about the lighting and the environment? Regarding your question: no, I did all this work in Zbrush…
Hello Polycounters! I am currently working on my project which includes 5s animation. Everything seemed to work fine during the viewport animation, but unfortunately after rendering it turned out to be a problem with the grass animation. I will describe my way of thinking so that we can determine what the problem may be. I…
Ok here's what I've got so far ^ I'm currently attempting Wind Waker style lighting and aided with @SimonT 's very helpful Hyrule Travel Guide I think I've come relatively close. In the article it's proposed that you render a sphere 3 times: Pass 1: only the back faces into a stencil Pass 2: front faces increment the…
greetings :) I need some advice from more those who have experience. Here´s the thing, I will be going on a trip for about a year, (I'm from Argentina, but I will be visiting France.I have an aunt there. and Brazil. and a few other countries). As a 2D freelance artist I work 95% of the time at home, so this trip comes just…