I've come to the end of this project, it's about as far as I can push it with my abilities. Naturally there are things I'd change, but time is no longer on my side. Heres a few more progress pictures and the final shot at the end. This was the first initial block out of where the different materials would go.I did some…
Hasbro's $1 billion bet on internal game development Head of digital product development Dan Ayoub talks about the toy maker's plans to get back in the game. https://www.gamesindustry.biz/hasbros-1-billion-bet-on-internal-game-development
Hi guys, what should I do in this scenario for UV mapping? Say the model is being made for production, not games. Should I UV unwrap the high poly and texture it directly? I ask because in this case the shape of the low poly drastically differs from the high poly. And more in general I'd also like to know how UV unwrapping…
Hi, I have this issue with smoothing out my mesh in 3dsmax after exporting from Zbrush. I retopo my mesh in Zbrush, import it into max and magically smoothing groups stop working. The only way to smooth out the mesh is to apply MeshSmooth. Is it just me? Can anyone confirm or provide a fix?
Check out this dude making Unreal shorts featuring the Evel Knievel toy :) - https://www.jamielancaster.co.uk/shorts-evel-knievel https://www.youtube.com/watch?v=XN46kF_zFKI
3D model of the Holosun Red Dot sight. I used Blender for modeling high and low poly versions of the sight then baked it in Marmoset Toolbag, finally I used Substance 3d Painter to texture the model. Polycount:11014 Vertex count:5806 CGTrader: https://www.cgtrader.com/products/holosun-510c-red-dot-sight Sketchfab:…
MOD AR-15 Assault rifle Hi everyone, this time I want to share with you the process of creating MOD AR-15.I started modeling my assault rifle in Fusion 360, I like this program very much and I like CAD modeling in general. I used blueprints and other references to build the model. The process was fascinating, probably one…
Hiya! I am currently looking for work, full-time or freelance. I have 12 years of experience as a character artist. I can assist with benchmark models, hi poly/texturing and some concepting skills. I have worked with Ubisoft, Capcom, and 2k games. http://www.artstation.com/wizo labreche.simon@gmail.com Have a nice day!