I've always been interested in putting my own concepts and ideas into games, and recently I've been importing characters into Mario Kart Wii by rigging a model over and existing characters bones. I prefer to do the less common/underused characters as I feel it's more original and unique. There are a lot of characters I…
Hey everyone, the studio gave me the honor of officially posting this job on the forums, however I am neither HR nor a lead so please do not send me your applications / resumes directly. I would be more than happy to forward any specific questions about this position to my leads and get back to you in this thread. Please…
I'm working on getting a better understanding of the topology required for proper deformation when it comes to character models, specificaly for the facial geometry. I made the head of a base model to try out a tutorial and I just want some feedback on how its looking and if there is anything that could be improved. Thanks…
Hey all, I've finished up this scene, but when I render it the model looks oddly triangulated. I made sure to scale those faces flat, so I'm unsure why this is happening/how to fix it. There are two instances of this model in the scene and they both have this issue. Thanks for any advice!
I just purchased a couple of body scans on Ten24 to use as reference and I was wondering if anyone knew of a good, simple model viewer? Something that I could leave open on my other screen when working in zbrush, that wouldn't be as cluttered or as much of a resource hog as a using a full modelling package. Thanks
Just finished an in-game sculpt of Charlie Day, with it being my first time texturing a character in Substance Painter. I will like to do more models and textures to get some practice. Sculpted in Zbrush, UVed in Maya, and textured in Substance Painter.I would really like some feedback/critiques! model
I'm fairly new to texture painting and could really use some feedback on how I can improve the texture on this model/where I might have gone wrong with it model
We are looking for a 3D modeler to help update some existing racetracks for our mobile racing game Assoluto Racing. The work would be taking the base of an existing track and updating the assets, materials, and textures to fit with a new more modern real-time lighting focused PBR workflow. The engine is Unity and the…
Hey guys, I am having this issue when I try to import an alembic file that I exported from Maya 2018 into Marmoset Toolbag 3.08. There are some frames where the model looks good, and there are others where it gets skewed. Below is how the imported alembic model looks in Maya 2018 vs Toolbag 3.08. What do you think is going…
I need some help. My models are not baking properly even though I seem to have things under control. The main issue is that the normal and ambient occlusion maps are only coming out black. I have looked everywhere and have tried many different options (such as cage meshes and resetting the original positions of the…