Howdy! I need some input from everyone- I made a few modular pieces in a medieval style to create an environment. I realized that they need another pass to really make them pop. So I started doing some paintovers to clarify improvements, but am not sure which one works best. The segments were modeled in 3DS Max with…
I did this in collaboration with Hamid Khoshbakht for our short animation back in 2017 The Entrance Of The Ghazan Stronghold, we had a really tight deadline for this environment . i did almost all the modeling ,Sculpting ,Baking and hamid did almost all the texturing ,shading & lighting Unfortunately i don't own this so i…
I'm probably going to be called names for asking this but... I was checking out this video on planning and making modular environments and the author is showing a modular city he made (at 32') mentioning vertex coloring. I don't understand how this can work for a modular set; if you're painting vertex in your 3d package on…
Hi polycount, So I'm starting my first complete environment project. I will be posting regulary as i can to get feedback and for help to get me through this journey with hopefully a quality result at the end. Concept: Blockout: Fairly happy that the perspective is close now. Only issue is when you view the scene from the…
I was surprised by this game , its an awesome reboot of the series and I loved the landscape and environment art done ... everything is great ... incredibly detailed, awesome ... I would have only liked to see more variations in the environments , I mean like other places not just that Island but , it was indeed great ...
We are currently looking for a Senior 3D Environment / Level Artist (m/f/d) to support our newly established team in Darmstadt, Germany. Become a central part of a newly established development team and define the future of one of the most iconic series in strategy gaming. As part of the Kalypso Media Group, this new…
Small Creatures Game Designs LLC is looking to bring on an environment artist or two for an upcoming project. It is centered around a world similar to that of the game Skate (so please have familiarity with said game). Requirements: -Must have experience working with modular map/world building (or at least an understanding…
Playful has just launched our debut title Lucky's Tale! Now we are ramping up for multiple projects. We make fun stylized games. If you are an experienced environment artist with zbrush and hard surface experience the we need your help! Please apply here: http://www.playfulcorp.com/careers.html and say you saw Juan's post…
Hi all, So I have a question about constructing objects for Environment and Prop work. What are some useful techniques in Maya to use for modeling objects? I know I use the Bevel and Edge Loop tools to model, but are there any other useful ones that I might not be using that would be helpful? Any feedback on this is…
Hi, just a quick question here i've been wondering about and that is when you create an environment in modular pieces, should these be welded together again in max and then imported into unreal as a whole mesh. Or is it better to keep them as seperate modules import them seperately into unreal and then rebuild the building…