Hi polycount,
So I'm starting my first complete environment project. I will be posting regulary as i can to get feedback and for help to get me through this journey with hopefully a quality result at the end.
Concept:
Blockout:
Fairly happy that the perspective is close now. Only issue is when you view the scene from the another angle the houses seem a bit close compared to the concept. I do plan to make it as a playable area and seen from more than one angle.
Thank you for any advice in advance
Replies
This might help with your perspective and spacing , Ive circled some of the main problems i noticed:
And on that fixed these issues. Its still not perfect but i am going to ignore the small problems with veranda and poles being slightly out of persepective as I am happy with the proportions and I do plan for it have shots from various angles
Also if anyone could answer why my viewport suddenly/randomly did the below with the background ? Almost like its offset it but non of the values were changed Just made it a little bit more difficult to work as had to render it everytime i wanted to see the results.
I forgot to mention that i am planning on putting this into UE4. Next step i think is starting the modelling so i'll start with the rocks and far house
Also, I have no idea whats with the background, but now you've got your block-out done, I doubt you'll be needing it right there all the time.
It'll be good to see how this project comes along XD
Just a small update Hopefully going to have a bit more free time now so i can crack on with this.