Hi everyone, I'm an indie game designer currently hard at work on my first Unreal Engine 4 project Andromeda Wild. I'm the sole designer working on the project so far and I'm looking for a 3D artist who's interested in helping out. Will discuss royalties/post launch payment with any interested applicants. The game just…
Hi My name is geX and I am a mapper for an unofficial Doom3 expansion pack called Doom3: Phobos. We've been working for roughly a year and a half on this mod and to make a long story short we've had the worst luck with finding character modelers. We're looking for one or preferably a few dedicated modelers who would like…
Hello, I need a tool to reduce polygons in my models, in format 3DS or X. It should be free if possible, I don't have 3DS Max. I already Googles and found Pixel3D, it seems to do the job but I cannot save in shareware version. Any other suggestions? I just need to reduce vertices and or polygons in two 3DS/X models...…
Hi there! so I'm really new to these forums I'm more of a passive user here. I'm coming up to my break from college, I have a 3 week break and I have decided that I'm going to do a model a day. You name it make it! I mainly want to do this because my modelling skills are very average. and the feedback on improving will be…
Hello, I am trying to use medium poly modeling instead of baking out normal maps so adding a bevel to all my edges to handle the smooth transitions. I was wondering the best way to unwrap models like this to avoid seams. Thanks in advance!
Considering you have an unlimited poly count, you're working on what's called a "high poly." You generally won't need to apply normal maps unless you're making a game-resolution model, or for some reason you're trying to render out super-fine detail. For general modelling however you should take advantage of the smooth…
To bad she isnt real :drool: Very good model. I realy like the hair too, very well made model and solid all around just like your elf one. It would also be nice to see flats and wires as well. But the appeal in this model id say you have good taste in women
I disagree with this too! :D I think that most modeling tools in Max work much better than their Maya analogues, and I say that in an objective way, it's not my biased opinion, it's just how they work. That means faster times, and I didn't say anything yet about the modeling stack. For instance (I used Maya extensively…