I could write at length about how to do this but it might be simpler to point out tutorials on it. Honestly, as you are building your high poly, which you've done, you can save the work out in stages when you have the basic form and when it is at it's lowest poly count (each piece). This way you don't have to rebuild the…
[17:01] MANCHiLD: I wrote in there that I enjoy doing rocks when its like that [17:02] MANCHiLD: mudbox, etc [17:02] MANCHiLD: I think its just I have no confidence in the rock as I model out the render mesh [17:02] MANCHiLD: I tend to be happy w/ the results when its all textured, lit, etc. [17:02] MANCHiLD: It just..…
is it enough to bake these grid pattern on a "plane" and combine the normal map with an alpha one to get a good effect? takeing for all this geometry with a 4/5 sided cylinder would cause to much polycount or how would you do this?
Many Hands SPC is seeking a Level Artist to join our startup team as we build Verses.gg – a digital Trading Card Game that focuses more on creative problem solving than violence, featuring card collectibles on the Tezos blockchain. You will work closely with the Art Lead and the Design team to create 3D levels in Unity.…
There's no blanket answer here. Figure out what your hourly rate should be, then estimate how much time it should take to complete. Multiply time by 130% or so to cover revisions, etc. This is what you should charge. Make sure you know exactly what the client wants. Is it a simple model from a concept that they will…
"But again at my first attempt at baking this part, the blue half (symmetry with UVs outside the 0-1 range) got a proper bake for some reason ?! I mean... you begin to make me doubt now, but I'm 99% sure that at my first baking attempy, with the blue half outside the 0-1 range, Marmoset managed to bake something on each…
Heya I'm working on a project for a client and we need someone able to do a clean retopology on several characters ( between 10 and 20 at the rate of 1 or 2 per month ). I will provide the high-poly for each character, and your job will be to create a low-poly version of it with a topology suitable for animation. There is…
This is what I do. Everyone has their own process. CHARACTER or complicated model: model (Blender): If you are going to be doing the tex work in substance then there is no real reason to start in Blender. For the base figure you can choose zspheres or dynamesh. sculpt / detail: Once you have a good base mesh unify it in…
Here's some process on the training unit she/you as the player will be controlling. Cleaned up high poly base, mostly done inside ZBrush: Baking done inside Substance. Split it up into separate parts so there was no real need for a cage.