Hi! I'm new here. I just finished a master's degree in video games and I decided to post my final project. I recreated Dragon Age's The Black Emporium in Unreal Engine 4. All models and textures are made by me using 3Ds Max, Zbrush, Substance Designer and Photoshop. It's my first big thing since I've been modelling only…
Alright, just started sculpting and this is the progress of about an hour of work: Still on the first sub-d level to find all big facial bone and musle landmarks, and he doesn't look so much like Joel yet at this point. Not showing the body, because its very very roughly shaped. The member, tits insisted me to show the…
Here's my take on Elesh Norn, a character from Magic The Gathering (New Phyrexia). Based on the illustration of Igor Kieryluk (http://www.igorkieryluk.com/gallery/illustration/10544375) https://www.artstation.com/artwork/PqPB1 for better res I can still see mistakes and problems, like some design choices on the armor, the…
Regarding this question: What is your end goal? Do you want to do this just for fun or as a career? Do you want to make games? Movies? Sculptures? 3D prints? V-tubers? I generally believe that if your goal is to make games, then focus on learning a 3D program and how to make nice low poly models, UVs textures and all of…
Have you made a lot of character models already? If not, I'd suggest: Do all three. Do a quick version of each, not trying to make it perfect, just like 70%. Do your best work but do it within a schedule - like 4 weeks per character, going from beginning to having it posed and rendered in your portfolio. Just cut out…
Maybe because MGS2 was released 14 years ago ? Just saying :) More seriously : I actually feel like while convoluted and fun, lore in MGS games is always kind of secondary to whatever main theme (and/or influence) is being tackled. Speaking of which, for those interested : MGS2 is said to be quite inspired by Paul Auster's…
You mean that companies release game onto torrent sites themself? If so yes I'm suprised, if not. I know it's pretty common for game companies to have fun with pirates. I recall a game where if you had pirated the game, the player model would be an actual pirate, probably not something that would stop you from playing but…
When I wrote an autorigger a few (many) years ago I made the export/skin skeleton topologically independent of the FK/IK/Blend rigs to allow for super optimised game rigs/rig LODs, it proved very useful for mobile stuff so may be worth considering. also, a pose mirroring tool a bit like biped gives you would be a fun*…
The Academy of Science is pretty amazing, although it can get really full on weekends (best get there early if you go). The arboretum in Golden Gate Park is also pretty awesome, and unlike the Academy, free. Both great reference sources if you do a lot of organics.:D Hiking up Twin Peaks is really fun and makes for an…