I like it! I feel the shape of her check and jaws is alittle different then the splash art, but that's not necessarily a bad thing. Can't wait to see the next part! :D
So another update , finished the shoulder pieces, part of the boots,and the helmet. Still have to do the straps, kevlar vest, knee pads, hand armour, and the rest of the body.
AWESOME!.... Great changes. I really dig your new direction and the detached floating parts sounds fantastic. I am really looking forward to more updates.
Question for the game enviro artists out there: Is Marvelous Designer something you use regularly? I'm currently learning it as part of a course I'm in and have no love for the process. I want to gauge if it's one of those things that's on the growing need-to-know list for portfolios, like having experience with Substance…
I have a rather dense mesh that isn't baking cleanly through 3ds Max and isn't easily disassembled, so I figured I'd take it into xnormal. Xnormal is ridiculous fast, but I'm getting massive errors. I'm exporting with a cage from Max, since there are parts where I need a long raycast and others where I need a much shorter…
Hey Guys, Im working on a quick setup and made a few brief videos of a workflow that should let us bridge quickly UDIM supported programs like Mari with any 3d painter or even render package that dont support Udims.i thought it may be of some use to anyone interested in doing something similar. it works with both Designer…