Hi polycounters, I would really appreciate some advice on what I should focus on in my development as an artist, and I know Polycount is one of the best places to get serious feedback. Here's the situation: I'm 27, working a full time office job, and trying to get into the games industry. My long term goal is to eventually…
When I first known about this place I was young, and naive. I was fascinated with detail at how amazing the models looked like. I used draw everything as detailed as a picture, but soon enough I learned that people don't care about texture resolutions or polycounts. They care about the characters look and their story. Ask…
Hello Polycounters! We at newly founded Blink Studios are making a game called SKAR and would like to share a few bits and pieces from the game as the development moves forward. Skar is a hack n' slash rpg dungeon crawler for mobile/iOS, with a following pc and mac release, so all assets are made with this in mind. We will…
so with the slow progress of my mod that I've mentioned here every once in a while, I'm finally finding time to do more to it (actually i'll have a skinned model coming up soon, omg!). Now I just need to find an engine to mod ...If you haven't heard me mention it or forgot, no worries, hopefully I'll get it going here soon…
Hello everyone! This is my first post on polycount; I was waiting till this project was more polished to have it be a more momentous occasion, but I have hit a certain wall, and have decided that I could use any help that you guys may have to offer. I have been working on creating a painterly aesthetic in the udk through…
That sort of looks like the polycount logo in her heel platform. Great work! I do see a problem with her eyelsahses though, in the Marmoset viewer and maybe consider adding a tear duct (as topology)
Goal To improve my understanding of non-destructive game asset optimization and topology, I'm modeling a pistol with the intent to work effectively in VR. I like this as a stress test of my current skills, as guns are perhaps the most crucial asset in a visually appealing shooter. VR is notorious for it demanding…
Why use a method you know will fix one issue but introduce 2 or 3 more, even worse issues? Why do it, when the extremely easy solutions have been spelled out for you? Why continue to give people advice that its a viable option, when you know the negatives, but yet fail to present the negatives when giving the advice? Like…
Hey, welcome to Polycount, as a fellow graduate I totally understand your uncertainty. You obviously enjoy prop work so I think you should definitely continue pursuing that. Personally, I am not a fan of a show reel that is just still images. In general, I feel modelling show reels aren't necessary but if you're going to…
@ Justin, I'm sure you could contact the people in the group if you were having trouble with something or wanted someone's opinion. For the last 4 projects I was a part of I was the only modeler/artist and I know my work needs improvement.( 2 of the projects started with a few artists and modelers, while the other 2 could…