{{TOO MUCH TO READ/PERSONAL BELOW? SKIP TO END}} This has been a long process for me, but recently I have reached the conclusion I can't ever get into the industry the way my life is. I need to have real people around me that I can keep my passion levels at a continous rate to see projects through to the end. Nothing hurts…
to trigger a 90 versus 180 degree turn around animation or something in between, it mostly depends on how many unique animations that you want to make. of course you could create a unique animation for 70 degree or 125 degree but you probably find diminishing returns. if high believability is what you are after, then…
Seems to work for me. Can you share some more details please? Operating system, browser name and version. When I embed a GIF, first I save it to my PC hard drive. Then in Windows, using Chrome Version 117.0.5938.92, I drag and drop it into my reply.
I went to E3 this year and had a great time, it was great to see a lot of original games instead of a bunch of sequels! Yes there were still more sequels than original games but its encouraging to see some developers broadening there horizons even within specific genres, there seemed to be something for everyone. For the…
Project F is a MOBA-like game project focusing on top down ability combat. We are a group of passionate gamers voluntarily contributing to the project, with ambition of making it profitable in the future. Taking inspiration from Battlerite, HOTS, Fangs, Eternal Return and more, we believe in smooth combat enhanced by…
Specialized in 3D stylized environments and props. Experienced in Maya, ZBrush, Blender and Substance Designer/Painter. Able to work with Unreal Engine or Unity and can use version control. Knowledge of Unreal and Unity Shader graph. Able to make particle systems. Receptive to feedback. Love fantasy, horror and sci fi.…
My guess is that they make more money off the asset store than they do licensing the engine so if they can drive people to have a go at game dev, buy a load of assets and muck around at home they do very nicely off it. I dont want to put anyone off using unreal - it's the best option by far if you want to do something…
<font color="pink">Neoshock is an amateur/volunteer project with some seriously talented people who got lost and stumbled into our team. Accepted applicants will NOT be paid for their work. However, we are still looking only for serious applicants who are willing to commit. </font> For more information about Neoshock,…
<u>Brief description:</u> About the team Assyria has been in development since around may 2006. We have a talanted and dedicated team and are determined to get the game completed. We have been contacted by lexicon entertainment (a european publisher) who have shown interest in the game. Although it is primarily a hobbiest…
Thanks a lot, @ThisisVictoriaZ The chains in the last two images are already done using a spline system, I'll make sure to upload a video of it soon! Any more suggetions regarding illumination and/or props?