Hi everyone, my name is Edgar Muniz, and I'm the lead programmer of a powerful 2d game animation tool called Spriter. It exports to a universal XML based file format that can be easily integrated into any authoring tool or game engine, please take a look: kickstartspriter.com A beta of the free version is available now for…
Hi there. Thank you for your feedback. I did consider mirroring the to sides of the blade but there was a baking error. I actually want the edge where the side transitions into the back of the blade to be seen as a soft edge instead of a sharp edge as seen below This meant that I had to make the set of polygons as circled…
Project name: Troubleshoot Brief description: Troubleshoot is a third-person shooter, multiplayer only total conversion Half-Life 2 mod set in a futuristic, sci-fi world. The core feature of Troubleshoot rests in a deep, robust system of character customization, allowing you to customize your character to any playstyle…
lol yea totally =D Now all I have to do is find some baking forum so I can run my mouth off... That's how you get challenged isn't it? As a cake, it kicks ass, as sculpture it's a broken toed squig getting a probe in the ass.
I think it's good skill to learn in general and indeed helpful in certain circumstances when you need to re-think the model shape but in actual production such details doesn't even require hi res models to bake from . You will be wasting you time for a sake of "sport" of perfect topology . People do this lately with edge…
The reason for that is in its flexibility. UE4 is by far and away more flexible than CryEngine is. And unless Crytek decide to release their source code with the subscription (very unlikely), that will never change. example: Take CryEngine's material system. you have a whole bunch of preset shaders to use, and sure they're…
Maybe someone will chime in with more exact info but in the meantime here is an old post from a previous answer. With all character bakes the model pose is ideal for baking textures. In this case you could probably curl the arm backwards to expose more room around the suckers. This means when the tentacle is at a relaxed…
A screenshot would help but I'll take a wild guess that you made a base mesh with UVs, subdivided it in ZBrush and tried to apply the result back to the unaltered basemesh in another program. Subdividing in ZBrush alters the base mesh and the UV's along with it. Generally you're exporting a decimated mesh to retopo around…
Also, for the sake of clarity it's probably worth noting that the term "gradient map" does not originally refer to what is being discussed here. Here we are talking about a top-down gradient applied to a character in order to simulate lighting attenuation (and thus, like GD mentions it, creating focus on the top of the…
This is absolute nonsense and the typical attitude of someone in their teens-20's that has the 'stamina' to sit, glued to their PC for 16-20 hours a day. sltrOlsson has pretty much nailed it, so I can't add more than that. When I started I was happy to spend crazy amounts of time on my PC, but lately I feel I want to be on…