thanks for all c&cs. lol, i really was relaxed when i did this one:) Me I am usually all about optimizations since i mostly work with handheld, but this time i definitely should have been chilling hehe. rasmus - it actually has most of edges with normals that give smoothed edge effect which works well, but probably the…
dagObjectHit template: cly_objectHitMenuTemplate; added to yer userSetup.mel [php]cly_objectHitMenuTemplate; PHP Code: /* cly_objectHitMenuTemplate.mel v0.4 Roger Klado was here because no one else will do it fer me Jan 17, 2011 ( God's basement vacation ) RogerKlado@gmail.com ( Klado/Claydough/cly_ ) A template for…
Hey all, I've been modelling, texturing and learning how to render in V-ray with Blender. I decided to make a surrealist environment, inspired by Le Simulatuer by Dora Maar with its gravity-defying visuals. Le Simulatuer: I'm looking for feedback of all kind, primarily with composition, texturing and lighting. But I'm open…
Hi everyone, We are looking for a first-person weapon animator/rigger for our tactical FPS project, built in s&box / Source 2. We will provide: * weapon model * already rigged first-person arms * textures/materials (if requested) * reference examples for weapon positioning and animation style (if requested) The weapon…
Original document: Bug Issue Report: Persistent Stability Concerns with Marmoset Toolbag YOUTUBE VIDEO (recommended to watch at x2.00 speed) https://youtu.be/tiz7MIinnIU The current baking workflow in Marmoset Toolbag, particularly regarding the Auto-Reload functionality, presents significant challenges that impact…
I highly recommend reading these articles as well, on procedural material generation and theory. https://80.lv/articles/creating-an-assault-rifle-in-sunstance-3d-painter-and-unreal-engine-5 https://80.lv/articles/how-to-texture-worn-out-sniper-scope-in-substance-3d-painter
Cross posting in case you don't want to wade thru the whole thread to git to the end results and a modifier revision: most folk r using the alt rmb fer scale navigation in Maya. Now that the Roger is alt rmb-n' wit zSwitcher... tis time to free the key and un-scramble my brain's viewport. ( new hot key is ctl-mmb ) (…
The whole point of working on the grid is to have assets (which r mostly architecture modules) that can nicely snap and fit to each other when building the level in some game engine. It also helps to create simple visual guidelines for various dimentions, some sort of array of standartized sizes of your assets (say, 1m,…
In early 2024, I had the opportunity to contribute to the initial Research & Development phase of the Cat Sanches asset for Love, Death + Robots (Season 4, Episode 5, Studio - Agbo/Visual Creatures) https://www.youtube.com/watch?v=G4UHr5KVcq0 https://www.youtube.com/watch?v=9dVCcA37xi8 ARTSTATION…
Hey everyone, I'm looking for feedback about my Artstation post / Gumroad first post / Fab first post, free download. Here is the link to the page: https://www.artstation.com/artwork/rlqQzO It's a photogrammetry scan I made using my phone and then the traditional software. Please let me know what you think. 0 reactions on…