@Operator I'll play devil's advocate and say that I sometimes you can be learning without showing improvement in your work. I know that when I first started drawing I barely showed any improvement for months and I was studying upwards of 14 hours a day for 7 days a week. Sometimes it takes a long time to transfer that…
Who are we? Fraktured Games is comprised of the UDK Learning University Game Development Team. Story of Desperate Times: You are one of the few surviving members of a city that is caught in an endless time warp. With your townsman, you try your best to defend against the onslaught of the relentless hordes of enemies trying…
I think slipsius nailed a lot of it, he's a good animator you would do well to listen to his advice. I'll add some thoughts you can take it or leave it =) With a Demo Reel you have 15 seconds to sell the next 15 seconds. In a demo reel you have an incredibly short time to make your case. Having the first 10 sec with static…
@ dejawolf thanks for your explanation. I wasn't aware that an engine isn't such a good deflector of kinetic force. Well actually it is, but I wasn't aware that modern sabots have such a tremendous piercing capability. If I understand your response correctly then the reason for the merkava driver being located close to the…
Hopefully I can offer some advice as someone who spent a lot of time and money trying to fix various issues I had and how I fixed them. One of the most important things I learned is that if something hurts, there is a good chance that the thing that is hurting isn't actually the problem. The arm is one long kinetic chain,…
NOOOOoOoOoOOOOoOOOoo... I mean... ahem... You can do that, but I strongly advise you to pick up one of the major packages, Maya or Max. They are both roughly equal on most of the major things with a lot of overlap there are some subtle differences where people who model tend to like Max and people who animate tend to like…
Welcome to the Shapeways Dota 2 3D Printing Contest! Shapeways and Polycount are teaming up to challenge you to create new products inspired by the heroes and world of Valve's Dota 2. Join any of the 5 contest categories and have the potential to win fantastic prizes! Enter your Radiant and Dire designs before April 29,…
Hello Unrealers, We are: We started out as a mod for UT3 but when UDK released we saw the future. So TA (as we call it) wil be a standalonde game. We are recruiting new members to our DEF team. you can check out our site: http://tactical-assault.com Who are we looking for?, Apply on our webpage:…
Just so you know up front: This Is A Job Posting In The United States (Florida, or New Jersey - Other States also Acceptable) _____________________________ A little background: Xyla Studios LLC. is a small off-shoot project from the same people behind Motion9Studios LLC. and our many iPhone Games (some silly, yes, but…
Hey all, My name is Peter Ryan aka TorQue[MoD]. I've been a game designer for 13 years working in both the mod and professional gaming scenes. I've recently ended a contract with a local game dev company and a programmer friend and I have started a new project built with UDK. We're currently looking for a concept artist to…