The kitchen portholes look rather bland at the moment; I think they'd look better as star filled windows, with an occasional passing starship. The square nuts don't look right at all; if you can't replace them with a simple texture and you're polygon budget has already been spent, then I'd replace the 8 cubes with 6…
Terminology clash perhaps. But to me this is texture baking (from UV to UV) rather than transfering of UV layout which would be trying to move one UV layout to another model (which usually ends up being useless.. at least in Maya). Anyway.... Maya: - Duplicate your mesh - Change UVs - Make sure the "Rendering" menus are…
@Christian Cunningham Not sure if you have found a solution. I started to try and create one this weekend and gathered some links that you might find useful. Uses UE4's material editor. google translate * https://blog.naver.com/PostView.nhn?blogId=daehuck&logNo=220800855171&categoryNo=34 Fake, but looks nice using Octane…
Thanks a lot guys for all your kind words! Tummberboy: hehehehe... thanks man! low odor: thanks! Luxury: thanks dude! Vassago: i'm glad you like it! Rens: hell yeah! thanks! TheWinterLord: HAHAHA! I totally forgot about that when we were picking out names! Dammit! Thegodzero: Thanks dude! Well I like bought one and washed…
eh, sorta? I usually model pretty exact rather than just moving things by eye so the ability to move meshes to any xyz point in space. once I move an object with the transform move tool and then go back to move.. it always dispays 0,0,0. Its more like the offset mode max has.great if you want to move something by exact…
Hello everyone. I've spent the past couple of years collecting various reference photos in my spare time and I've decided to release them as "pay what you want" downloads on my website. It's about 2950 files in total, 27.7GB split up into the following categories: Aircraft (72 files, 658MB) Ancient Greece (13 files, 155MB)…
Hi ! I'm creating a rigged character in Maya 2018, via Advanced Skeleton, meant to be exported to Unreal Engine. So far I have a complete rigged character with basic color textures, all I want for now is to export this into fbx for Unreal. But when I do so, I get plenty of errors : The plug-in has found the following skin…
Hello, I'm a game art student from Lawrence Technological University and this topic is about my 3D modeling project over a two week process. It is somewhat of a re-post because my original post disappeared. The project is to go through the process of creating a 3D model that is ready to go into a game. The process for the…
Hey guys, I've been experimenting with some material tricks and particle effects, and I've run into some questions I can't google my way out of. #1 - Can I get emissive textures to show up properly on a two sided material? at the moment the 'outside' face has emissive effects, but the 'inside' face does not. #2 - Is there…