Just the .ini not the XML ones. Do you mean exporting out of Unreal for use in 3ds Max? If that is what you want to do and my gut is telling me you do I am sorry to say that you cant. Epic does not allow you to export mesh out of packages any more(well in the retail editor anyway I am sure you can do it in the legit…
Looks really good :) . Might want to watch the crotch of the pants, it feels a bit compressed there, see if you can relax the shapes there a bit? Also in the concept there is a seam between the pants and the shirt, it looks weird without that
The Action RPG Toolkit is now available for purchase on Sellfy at https://sellfy.com/p/kYVX/ Support Email: rebelcampgames@gmail.com The Action RPG Toolkit is a toolkit for creating a game like Diablo, Path of Exile, Torchlight etc... It aims to bring you a lot of features like the mentioned games in a package that is…
Services: My name is Alejandro Valero, I am pixel artist and animator, and i made other styles too. I am currently working part-time flexible on an indie project. So I have flexible part-time availability with another project. For flexible part time I can work up to 4 hours a day from Monday to Friday, but sometimes as a…
Hello again! I wanted to share my latest project Ive been working on. A little background: I play/run tabletop roleplaying games, and there is one of my favourite - Mothership. Its about space horror sci-fi style stories. We have four character classes to play, and this is one of them - Teamster (tech, support, engineer).…
Hey! I am new at Polycount. Wanted to share my last work. This project is 100% my own work — everything was done from scratch in over four months. All scene parts been made in UE5. Hope you will like it! More stuff and details here: https://www.artstation.com/artwork/0lr43e Original concept by: Nick Keller
thanks dave. The pants were actually just a quick proxy i did in zbrush to get a feel for what i wanted to do small update, poly modeled the pants, and got the glove just about done.
You can't run a real time viewport using MentalRay only DirectX. You can capture viewport animation by going Animation > Make Preview. Make sure the viewport is maximized and that you're output settings are set high enough. You can also get some funky lighting errors when switching back and forth between MR and scanline…
Yeah.... I also tend to sign up with a forum as a new user just to blast a cryptic rant to total strangers when I'm having a bad day. Btw. that rant from what I remember of it worked pretty well as rap lyrics. I read it while playing some RunDMC track and it totally elevated the post.
Like others have said, I would choose a career path and stick to that for the moment. Both your prop work and character work needs improvement but I would say your character work needs a much bigger time investment to get it up to the same standard as most triple-A studios. What I always encourage people to do is to start…