Hey guys thanks for replying. I will try and respond in my half asleep state as best I can I think youre right I need to pick something I like, that's part of my issue. I pick things to learn, not to enjoy, which is probably self defeating thinking to some extent. I enjoy poly modeling more than anything so I tend to do…
Hi JO420, I'm currently working on a fairly large scale project as well, I figure I'm about 2/3rds finished maybe 1-2 months more to go, hopefully... From my personal experience and mistakes along the way, I'd say along with the things you've already completed: 1. Do any technology tests you need to do before starting in…
Details: Well, first pass on all the props is finally done. Each of the two rendered shot's were done in Max, which won't be the rendering tool we use for the final frames but I wanted to do something to show them lit. The way the pictures are divided, is each picture contains all the props that were using the same texture…
I'm confused as to what the problem is here, it sounds like you're over-complicating things for what is at most a 1% gain in performance in some cases you're pointing out. I think some pictures/examples of the stuff you're talking about would serve better as to how big the models/texture/shader is for this specific case.…
I have hit a wall today... i put some textures on to my portal and made a portal effect in ue4 (as seen below) and i am now happy with my portals silhouette.... it was very basic and i have been trying to come up with how to make it more interesting... So i have made a plan and a list of what i want to do: Main Floor…
Good Afternoon All! I'm back to update you all on the progress of my Japanese Bakery Diorama and can confirm that it is complete! Hooray! Below I'll post some more progress screenshots and the final outcome of the project. Thank you very much for checking this out. As always, any constructive criticism is welcome :) Hope…
I'm still fairly new to Designer, but here's my thoughts: In the long run it's probably indeed will be faster to mass-produce assets using Designer only. Painter is great too and it has smart materials/smart masks, but Designer is much more flexible. In time you'll have a number of graphs and useful graph snippets that…
Hey guys, I've not had much of a chance to continue work on this scene recently, looking for a new job has thrown a spanner into the works. Thank you very much for all of you're responses and hopefully I can start posting some more substantial updates soon. @Aboulicious Yeah that picture is great reference, especially with…
First impressions I always found the most helpful so here are mine: Cyber Caterpillar - wtf am I looking at, honestly didn't know what it was without the title, textures looks dull and the model is really low rez without statement if it's done for mobile etc, also you toss is a concept credit but no link to the concept so…
This scene all uses the same texture at the moment, I've been considering just replacing it with a flat colour for the purposes of modelling out the whole scene before I get into texturing properly. The way I've scheduled myself for this project is I'm modelling first and getting all the shapes/contours/lighting/pathing…