Name: The Increment Engine: Unreal Development Kit Developer: Iron Wolf Studios Genre: Tactical Shooter/FPSRPG Theme: Realism Players: Single & Multiplayer ETA First Release: Q4 2011. The Increment is intended to be a tactical FPS/RPG styled game set during the 1980s - in recent years, theres been somewhat of a drought in…
Senior Game Designer Threewave Software is looking for a sharp, ambitious, visionary Senior Game Designer to join our team. As an ideal candidate you will have at least 4+ years of experience in game design. You will be responsible for creating and developing single and multiplayer gameplay. As a successful incumbent you…
Hello, I have always been a fan of using 3ds max mental ray materials set to real world scale, only having 1 mesh per material for high res still renders. But now I am trying to unwrap my models for game engines. What I am failing to understand is the proper way to set up your uvs where you need to paint detail in that…
Hey guys, this is sort of an unusual thread I guess; but I think I could get some good information here that could really help me if I post this. Anyways, I have some freelance work lined up, where I will be doing handheld type characters. So of course, that means good old fashioned hand painted textures. I really want to…
worked out a great method for doing hair. Basically you have your hair on a seperate layer from your skin. Block out the hair, for example a dark brown flat colour. Create a layer underneath this that is a lot lighter , perhaps in this case a warmish light yellow. Then you begin 'erasing' the detail out of the dark layer.…
Hello Synaesthesia, Thanks again for you're help. Loving Mixer :-) I realised that I was building up my layer stack the wrong way in the HeightLayer... I was using additional layers for Bolts and other things to constructed my height layer. Guess the height layer consist of only one layer and then you use this for other…
You may have tried this, but I usually just stick a texture of almost pure rust under my 'top' metal layer, put a slight inner shadow on the top layer and add a mask, then use one of JohnnySix's grime/filth brushes to rub away the metal to 'reveal' the rust. If you play with the layer FX on the top layer, you can get a…
Forge alternate worlds that deepen players' lives! We're a game development studio based in Los Angeles, dedicated to the idea that online games can deliver deeper, more meaningful experiences. We’re looking for a talented Lead Technical Artist (Characters) with a keen attention to detail and a passion for high-quality…
I've checked the proportions, which are roughly the same as your drawing. I'll post a screenshot of the arches without the distortion of perspective. Also, I adjusted the proportions to make the environment walkable for the player. the top of the pillars are to remake because they don't follow the concept art for…
(I actually had this update done about a month ago, but things were still busy and I forgot about posting it here. I should have another one ready in the next couple weeks as well.) Things have been pretty busy since the last update with other things coming up, and I had some health issues that prevented me from working on…