@Detilium Thank you sir! The game is running on Unity 5, and the opening of the trailer was done in UE4. @_Kratos_ Thanks! @Spudnik Thank you fellow workshopper! @Acealmighty13 Definitely stop by! We'll be at the Unity booth. @dustinbrown Thank you! @jonnyallenlwt We're definitely planning to put it on Steam, but we have…
Workshop link It took a while to get my polycount account activated so I'll try to summarize my progress. I worked on this skin between the 8th and the 11th. I used Substance Painter, my measly drawing skills and a lack of creativity. I chose to make a katana skin after looking around on the polycount forums and noticing…
The theme of this skin is 70s/80s sci-fi and its inspired by cult movies such as Star Wars and Godzilla series. Colors, composition of elements, structures and shapes are inspired by various artist (both comic book artists from the era and contemporary art which use the theme of 70s/80s sci-fi). Development process of this…
Heya! Welcome to my second entry in this contest! Lets get started with the references: Since mankind existed they wanted to travel through space explore unknown worlds and travel too the moon, evidence was found in history, ancient books and "modern media". The outcome of this wish manifested in the "Apollo Program" in…
What's up! I wanted to share a new company and website with all of you - Digital Apprentice Workshop. We have some pretty cool features on www.digitalapprentice.net. We will be offering downloadable content (DVD content is on the way) from professionals working in Games and Film. I just dropped my first series for…
Splash Damage are currently hiring multiple roles for an unannounced project. You can check out the requirements on each link, if you feel you've got what it takes to join Splash Damage get in contact with me or apply through the portal. Current art positions for unannounced project: Animator Unannounced Project…
I mainly use Zbrush because i dont have a graphics card. meaning i can only use 2 versions of mudbox and they barely run properly. At first i thought Zbrush was hard and annoying, i thought what people said about learning it would be tough but i watched "Ryan kingslien: Comprehensive Introduction to ZBrush 4" and was…
Go to the guide section in the Modo SE hub and watch the videos. Greg shows you the process he made to create the Dota 2 weapon from scratch. Naturally you could apply all of that to TF2. It doesnt seem like Modo SE is built to quickly export to TF2 though, but you can use it. That said, Modo is one of those apps where you…
Hehe:P Let me say that december has been a very poor month for my personal projects due to deadlines at work and Holidays that I spend mostly away from the computer. Somewhere halfway January I got myself a crashed harddisk and was without pc for over a week or so, I lost a couple of files but got most of it back…
JM: I used the quote marks to specifically note that the quote was not mine (no sarcasm as I also do art-related stuff as well as programming). TeeJay: You could take a course or two once you get your foot in the door. There are higher-level data structure, numerical method, AI courses available at universities. You could…