Company asked me to post this here :) enjoy! Would you like to work at a game company where tools are a primary focus, the tools team is world class, and is always looking to improve the engine? Work with a team that consistently ships multi-million unit selling games? And be a part of creating something Epic? If you…
Phosphor Games Chicago, IL jobs@phosphorgames.com Phosphor Games Studio is currently seeking a talented and experienced 3D Environment Artist to work on unique and exciting upcoming titles. Applicants should be highly skilled in level construction and building of realistic models of architecture, terrain, and props for a…
Try to increase emission in view-port shader settings, check in glare and decrease environment map exposure in display settings or choose something but bright day as back image. Also you may turn ACES in dysplay settings tone mapping if you work for ACES controlled color pipeline to see proper color of emission in ACES…
With this project, I challenged myself to create a game ready asset. I created this axe using Maya, ZBrush, Unreal Engine 5, and Photoshop. I am super proud of how this turned out, I worked super hard and I think it shows! Original concept by Alexandre Caodou!
Digital Masters World is a fan-made game project based off of the Digimon series. Within the game you are able to explore the digital world, have epic fights with other digimon, and grow stronger over time. For some information about our project/gameplay: Our wiki page: https://wiki.digitalmasters.world/ We are interested…
This looks great Lumerb. Some feedback that may or may not be useful. :) In production, when I provide feedback, I do so with a final product in mind. How I give feedback will greatly depend on what is the purpose of the art. It's not clear to me from these images if this model is specifically targeting games, movies, or…
Hello people! I just finished a new 3D artwork in Unreal Engine 5. It's heavily inspired by the artstyle of the latest "Zelda: Echoes of Wisdom". I deeply enjoyed creating this piece and hope it'll give you some positive vibes! https://www.artstation.com/artwork/8BmEgw ZBrush Sculpt Wireframe ViewProcedural Tileable…
Guys I am just testing out 3d coat and it seems like the program I always wish zbrush was. Compared to zbrush, 3d coat offers: * actual viewport rendering so you can see what you are doing and it is not totally different compared to how your game engine will look * you can hot swap between sculpting and texturing on the…
3D Prop (concept by Caroline Choi) Leaned heavy into stylization for this, I made a post processing outline material in Unreal to really push the look even more :D The right lighting really helped it A LOT, it was definitely one of those projects I was iffy about up until I played around with it in engine