I've used both, I mostly use ProBooleans now but I use regular Booleans out of habit or because some custom maxscripts/interface buttons use it. I'm sure over time people will update their UI tools and I won't have to use regular booleans any more. ProBooleans is a really nice refreshing upgrade to a feature that did need…
Hey, you guys are welcome, I've gotten a lot out of online communities including polycount, so I just try to give back as much as I can ;) The Avatar stuff came from a Yahoo behind the scenes movie, I think this one: http://www.traileraddict.com/trailer/avatar/extended-featurette-creating-the-world-of-pandora There were a…
First off, thanks everyone for giving me some feedback, I really appreciate it. I don't have a lot of folks who can give me honest critique as most of my friends are programmers and the rest sort've go "wow 3d model wish I could do that" and go back to whatever they're doing. [ QUOTE ] looks like a good start, but do you…
3/28/16 update Hello everyone! Lots of things to update! I hope everyone had a fantastic GDC! The goal of today's update is to get ya'll up to speed and give you all a bit more information about how we're moving forward with it. First of all, we're looking to launch Our Ghosts of War Steam Early Access launch sometime in…
3/28/16 update Hello everyone! Lots of things to update! I hope everyone had a fantastic GDC! The goal of today's update is to get ya'll up to speed and give you all a bit more information about how we're moving forward with it. First of all, we're looking to launch Our Ghosts of War Steam Early Access launch sometime in…
Hey Jumbee, Just grab one end and start :) Everybody has its own speed and way to do things. Real life will quickly teach you about the do's and dont's then. A good starting point is the Unity learning ressources. A good place to ask when you are stuck is the Unity forum. Question is what your exact goal is, and if you…
Ok, this is longwinded to the extreme. I am probably going to publish this on my website as a paper after getting some feedback from you guys. I have been thinking long and hard about this, and I figured the best way to figure out how I stand is to write it down. Here we go. Priorities Regardless of your field, if you are…
As far as I've managed to understand it over time, is that it's to do with the monitor's relationship to our eye and some entrenched approaches to image display formats. It's all bloody confusing stuff, though, so I hope I can make this vaguely understandable (and hopefully also get it vaguely correct!) Most digital…
So I took the time out to ask all my nieces and nephews in my rather large extended family this question and some of their friends. The age group ranges from about 10ish up to 18ish. The answer was a resounding no pretty much all-round, its all still new to them, theres a ton of choices, and game stores still feel like…
I've included some UV stuff here as well since it's definitely relevant to game art. My beef tends to be more with inconsistencies in the design. Also, the majority of these should be fairly easy to implement. Also, I compiled a lot of this list a while ago, so some of these things may have changed since then. Blender…