Hey Guys, I'm working on an assignment and part of the criteria is to get some online feedback. So I thought PolyCount is a good place to get some criticism on my model. The model is a low-poly, rigged skeletal mesh based on a Deinonychus (Velociraptor from Jurassic Park) which I've imported to UDK so any critique you…
LAST UPDATE Hi guys, I'm working on a weapon warhammer fan art, I'm currently texturing it. I still have to add some matter (leather, metal), add more highlight/shadow and hide seams. Black part are not texturing yet. Here is the sculpt :
i found out another way things get out of wack (idk if they fixed it) is if you move any part of a model and try to reimport it say posed or any part repositioned. Will "destroy" smart masks which then makes them not so smart, the same with many other "smart" things, "funnily" ironic to me. So solution for me was to not…
EDIT: finished model: [SKETCHFAB]e7ad3bd6840f4de8939774023544f70d[/SKETCHFAB] I really really like Paul Kwon's art, which is a big part of why I picked this one. ANY feedback is appreciated:)
This prop is part of a project I'm working on called "Mansion". An old mansion level in the style of "Uncharted" environments. C&C are welcome ! :) https://www.artstation.com/hassensamaali/blog Blog : https://hassensamaali.wordpress.com/2017/04/27/manor-ruins/