Moving around a room with this thing on your head, regardless of the amount of sensors and fancy things in it will never work. Only way to pull that off is one of this stupid looking VR tredmill things like the Virtuix Omni. First, you would need an empty room of fairly decent size for it to make any difference at all if…
In local TV ghetto broadcasting studios I suffered with specular infini-D which had a very sloooooooow ray tracer or trying to render a flying logo under a weekend was too much to ask for using our avid's power mac 8500. We were such idiots back then that we did not realize there was an option other than rendering to a…
good start man. It seems like you were able to hit what you were aiming for 1) Why do peeps keep calling a color map for a diffuse map when it is clearly mapped to the color and not the diffuse channel? Everyone has there word for it, I believe in max they actually call it diffuse on the shader if I recall. Diffuse is just…
Name: World Trooper Skin Pack Version: Version 1a Compatibility: UT2003 and UT2004 . Description: Soldiers from a fictional political world of the future Comments: - something amusing here- Screenshot: Yes thank you Credits: That whould be just me then Homepage: http://www.planetunreal.com/alteredstate…
I am currently in the process of developing an MMORPG, at the moment I'm writing documents organising features that will be implemented into the game and while that process was running, I wanted answers and discussion on the questions I have to be going on that I can refer to when production takes place. Note: I am using…
Hello Everyone ! PLEASE PAY ATTENTION TO EVERYTHING YOU READ BELOW. Abominatus Games is team made up of 16 people. After almost 2 years of teamwork we are still working on our projects. Our 2 projects are basically connected to each other of which our first(small) is the Prequel to the second(big) game. The Small Game…
Gameloft's growing New Orleans studio is adding a Senior VFX artist to the team. As a member of the Art team your main responsibility will be creating special effects based in particle systems, trails and other 3D elements. The bar is always being raised at Gameloft - show us your best work to have an opportunity for this…
<u>Brief description:</u> About the team Assyria has been in development since around may 2006. We have a talanted and dedicated team and are determined to get the game completed. We have been contacted by lexicon entertainment (a european publisher) who have shown interest in the game. Although it is primarily a hobbiest…
Sounds great. The world needs more Game and Tools Developers, Technical Artists and other techies with an art background like us. Some pointers: -Doing many small, or even tiny, projects trumps large projects by FAR. In fact, large projects are one of the main motivational killers for a lot of people including myself. So…
so I have a good system for the uv mapping, start off with smartuv project in Blender which gives me a reaonable layout for the main body just not sure if I should have all the materials on 1 texture layout or have chrome, paintwork etc each with a diffent uv set and texture? am guessing in Unity you would have a different…