Continuing my tradition of posting things and not finishing, here's a cave troll. The sculpt is still very much wip, but I'd appreciated any feedback. Here's the ref, you can see more here: And the base mesh: Thanks for looking. Edit: Spelling mistake in the title, shit
knowing how long you've been modeling would be beneficial to know as far as feedback is concerned. I know you said you started at 10, but if this is like your second model, or your 300'th, I think the feedback would be different but regardless, I'm going to assume you don't have a terrible amount of experience You should…
"I have known Jo Ann Miller for many years. Several years ago, she introduced me to the Directory of Illustration and pointed out its virtues. I have an overarching promotion and advertising program and I decided in 2011 to dip my foot in the Directory's book and online platform. I told Jo Ann that, in all candor, this…
Looks very clean! One thing I noticed is a continuity change on the wheel arches. It doesn't quite follow the roundness on the panel gaps It happens in a couple other places where panels connect and there is some roundness just in between, but the wheel arches are the most obvious.
Hello again! After sculpting some more assets I made some concepts and overpaintings. Probably taking the design a bit further than originally planned.. Hope to continue sculpting soon.. :D Feel free to tell me what you think.!
yep it's striped so the indice 12345678... mean faces 123 234 345 456 etc the duplications are a way of continuing the strip without the face being visible so it's visible with wireframe but not without obviously you need to solve the ordering issue .... could be alternating :)
I couldn't resist to try out some more fancy stuff before I continue pimping the cornell box. Here is a ray marched skylight with multiple samples. Runs nicelly. I get around 120 fps with 32 samples per pixel.
I'm hoping to go to as many of the workshops as I can now, only wishing I would have started earlier. The concept of going from gesture to believable form to (maybe) extra details might finally be starting to click, just gotta continue to build on that!
Why? I ask because every developer I've worked with who has tried to use Maya or Max as their level editor has eventually run into too many barriers for it to be worthwhile to continue. It seems like it would be a natural fit, but in the end it really isn't.
Break from the anatomy for a bit and continued on my hotdog man. Still need to really tighten up a lot of things , especially the hotdog. The skin and cloth feels pretty decent to me so far. Looking at a lot of stuff Gavin and Xavier did for inspiration.