Tinman, wow. This is so cool! Hey, you know what would be awsome? a mental ray tutorial. Rendering techniques are something I am sorely lacking knowledge in. This is great stuff. I am sure you can get a front page on cgtalk and zbrush central with this momma. *EDIT* So I looked for some mental ray tutorials, LAME. What you…
Neox: Read my other post Iron: If that works or not, that is still just a lame hack ignoring the real issue. That max does not correctly render for realtime display. Its very simple to prove this. 1. Make a box with rounded corners 2. Make a low poly box with 1 SG 3. Render your normal map. 4. Render this object in the…
If you rendered out a normal map already then the occlusion isn't too different a process. Either select mental ray as your renderer and choose ambient occlusion instead of 'normal' map in the add map section of render to texture, or create a skylight, choose scanline render, and 'lightings map'. As for your question about…
Cool! iPhone projects make my curiosity meter go off the scale. You could disable texture filtering as well as any render setting filtering to get a more "pixelish" styled render as you might see in many of the other threads with lowpoly art. This would be more representative to how it would look on an iPhone (I think?)…
@CaseyJones: I thank you for the welcome. I am definitely learning something about game modelling and texturing, since my background and experience involves Pre-rendered CG models. As for the renders and drawings looking skewed, it may have been my render settings...Unfortunately, there is no way to get a good render…
https://youtu.be/YDeptWduHNc Today, we'll dive into the Substrate shading model PART 1. Substrate is a powerful tool for physically based rendering (PBR). We'll focus on the Substrate Slab BSDF, which helps create complex materials by allowing multiple layers to interact with light. This tutorial is beginner-friendly, and…
WIP Hi world, this is my Yakuza artwork, which I developed during my participation in the ArtStation challenge "Neo Tokyo: Exponential Reality" in the Film/VFX Character Art category (rendered). This experience was incredibly exciting and allowed me to navigate the entire 3D pipeline, from likeness sculpting, modeling, and…
WIP. If anyone is curious for renders I made a material graph in keyshot, so it takes vertex color information from zbrush and creates roughness/metalness maps based on the vertex paint
Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft is currently seeking a Senior Lighting and Shaders Artist to join our cinematics team. Gameloft is an international developer and publisher of video games for mobile phones and consoles. Founded in…
Hi, This Realtime character is entirely made by me based of the concept art of ZHENG HUANG. It tool men 39 days to complete this character. This was my personal project so that's why it took so long. I have learned so many things in the making process of this character. It took many back and forth tweakings that took most…