Whats the best way to address this? I have been playing with spring position, but even with a gravity force, it only effects position. So say I flip the head upside down, the pony tail will act like a spring and slightly compress versus fall over. The few tutorials I have found have only been video with one guy even…
Hi everybody... well it's my first post here about modelling ..and like I have no experiences about rigging/animation...I would like to have some advice from you ... so here the screen of the model.... I used a Digimon character reference for this model.... So the problem is about shoulder ( not only this part maybe.??)..I…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
We are looking for an experienced 3D animator to work on a new game title. The position is 6 months working ONSITE from our studio in Dublin. If you have to relocate you will need to have the appropriate visa or work permit. No off site applicants please. The position is starting ASAP and a short animation test will be…
About using the custom scrolling normal map texture, I second and third that. However, that might take a lot of memory usage since: Option 1: Use 1 tiling normal map texture and scroll it ( not as much memory impact but wont look as good unless you do some groundbreaking thing ) Option 2: Use one larger texture that…
Hey RKirtlink, I left a few notes on syncsketch for you. Overall, great Idea. I have something in mind that is very similar to this, even the same rigs. You can push the poses a little more, one of my comments points that out. What is your workflow? Do you have stepped keys or splined keys right off the bat? I ask because…
We have five models that have already been created that need to be modified for our needs: 1) Blend Shapes for eyes and mouth. Attached screenshot of simple (8) and complex (15) blend shapes Simple: https://www.dropbox.com/s/hiif50dr57lwoep/shapesSimple.PNG?dl=0 Complex:…
Hi everyone, it's my first post here and i want to start with apologize for my english, i hope everything gonna be clear to understand. I've just finish my studies in 3D animation and visual effect for movie, and i start now in a independent company for developing a game prototype. I work with maya and i've learn all the…
Hi, Are u making an animated short or a game with a cell shaded look? For anime: https://www.youtube.com/watch?v=V1lNSidRkJ0 The guy talks of how he uses unconventional ways to get the look he wants. This is applicable to any software. :- )
Hi all, Digital Drifters is an independent team working on a UE4 title. We're currently building into a vertical slice of our game - the game demo. We are looking for people with demonstrable skill in creating quality 3D animation using "next-gen" techniques. Those techniques have been slightly altered in UE4. Not only can…