I just placed an omni light in and it's now producing spec passes. I originally only had two MR Sky Portals and it looked as though there were spec highlights present. I've attached the file Fletch, I'm sure it's an obvious solution for someone who's good at passes. Are the Sky Portals actually producing spec highlights?…
Thanks so much for all of the helpful replies so far. I appreciate it very much. Daz I totally agree with you about the hands. It's a constant struggle of mine to model manly hands. I'll also work on my shading a bit more in my diffuse map. I'll lower the spec on the cloth as well. I was going for a heavy wool type of…
I’ve been trying to get cleaner highlight flow on this model, but I keep running into issues where the highlights feel muddy or break abruptly — especially on larger surfaces and edges. I’m working in Toolbag using HDRI + a few lights. From a modeling standpoint the surfaces should be clean, but the highlight flow still…
oh..sorry lol unsharp mask is in Filter-sharper-Unsharp mask it takes away the blurriness by sharpening the pixels just dont go to crazy as it will start pixelating try 50 in the amount as for the spec..yah its the way to go,ull b able to get all the cool details the trick is to paint little bit some highlights in your…
Student following Media Design specialized in 3D Artwork and Game Design, looking for collaborative work opportunities to build up my portfolio and skills. I have experience in Autodesk Maya, Adobe Illustrator, Photoshop, Substance Painter and Clip Studio Paint. FULL PORTFOLIO: https://cara.app/scvoid/portfolio/all…
I've sent you a "very special" image to your personal email :) showing that 'colour spec' details. Now with your current spec you are doing a few things well. >Your adding and removing additional information >> scratches , wears and tears, mini dents But the way you've done the spec map can be greatly in proved :) >in some…
Huh? The tutorial covers everything you need to do to go from spec to metalness (first set of instructions) or metalness to spec (second set, also the one you want). What do you mean by "it"? It's not clear what you're talking about. Regardless, the tutorial covers exactly what you seem to be asking, and there's nothing…
[ QUOTE ] Also you could try lying about your specs, since I'm 99% sure that the specs you listed there will run the Beta. [/ QUOTE ]lying about your specs will only work if you haven't entered your real specs before, if you did it will keep saying it's insufficient to play the game. this can be easily fixed by deleting…
So when I work on next gen crap with spec maps and junk, I usually complain about working on the spec map. I would like to eliminate as much back and forth as possible. When you work on a diffuse map you have a decent idea of how it will look on the model, what colors you'll get etc. But with your spec it's kinda like,…
<heart of a "hardcore artist" trapped in the body of a "casual artist" (will tap my "resting experience" once I finally "max out" my Masters of Science: CIS "trade skill" this summer). I'm low-poly/texture "speced," and will be concentrating on high-poly/texture "spec."