I don't know if this solution will fit your needs but for a project I completed recently (where I had to show the project both in realtime in the 3DS Max viewport and rendered with MentalRay) i used a SHELL MATERIAL where in the 1s slot I plugged a Standard Material (meant to be rendered) and in the 2nd one I plugged a…
I searched the forums but couldn't find this news (unless it was in the front page, if so, I'm sorry). The trial version of finalRender SE for 3ds Max (2009 - 2011, both 32- and 64-bit) is fully featured and includes all modules of its highest end version, as well as the industry leading non-photo-realistic rendering…
Hi guys I am currently trying to improve my rendering and lighting abilities and want to use this photo as a starting point I have created an object and some lights already using Maya Mental Ray and wanted to ask what I need to consider next in replicating this image. Do I need to add an ambient occlusion pass or should…
Hello beautiful people of poly count, I am a noob and new to this so I aplogise if this question sounds a bit stupid but I am trying to render for the first time and do not understand why I am getting different results when using mentalray. The rendered image when running inside the maya program looks nice and bright and…
Welcome to dysfunctional relationship between RTT and MentalRay... Try adding only one thing to the output in RTT, right now it looks like you have two things, try doing it with only one thing and see what you get. For me mental ray screws up the padding anytime I add more than one thing to the output. AO only, works fine.…
I have a subscription to their Game/Vfx stuff. Its very very variable. Some stuff is very insightful. The stuff by Alex Alvarez is pretty awesome, he takes the time to explain things without over doing it. Ian Joyner from Blur studios also has some good tutorials on there. What I find with some stuff though is the artists…
I cant seem to get that inward facing AO technique to work out in Mayas Batch Bake(MentalRay) does anyone have some settings that work using Maya, or Xnormal? I checked on Colins website and hes only got settings for Max http://colinbarrebrisebois.com/categ...ce-scattering/ Equil i using Curvature maps would only do…
Hey guys! I'm still new to texturing characters, i'm more of a modeler and sculptor but i'm trying to get better at texturing...-_-. I really wish i could have used Mental Ray's ss skin shader to help make the skin look a lot more realistic but I'm creating a video game character so I doubt that video games use shaders.…
KDR_11k, isn't that what we just described above, lighting your model and baking out the light map with shadow and colour information? Maybe I don't understand the question? Wait I think I understand your question now, you want to bake out the lgiht map with the normal map applied so you get an even better light map, you…
Actually in your screen-caps we can't see anything because there is too much geometry relative to the distance of the camera. I think your Mentalray renders are fine, just composite them together as someone else suggested and maybe use a dark grey color instead. If you need more hints on presentation renders, there's a…