I have an asset I bought from the UE marketplace but I'm not super happy with how the wear matches my scene and would like to do a retexture. I recall having a Photoshop script forever ago that generated curvature form my normal map but have lost that. Anybody know of the script, or can explain the process of taking the…
It depends on the person. People in/near my generation definitely have a better grasp on what it is I do, and are typically "jealous" of the lifestyle they assume I have. People in my parent's generation think it's cute, and don't realize the magnitude of a lot of the projects. Though, my Mom and I grew up as gamers, and…
Hey everyone... I just finished some props and wanted to share them with you. I tried to do some 3d concept art this time and then do final in-game models for all three. So basically I sketch some rough concepts in PS then do some modeling in max, not caring about good topology of anything in those lines, just to get some…
High-detail carving abilityPossess experience in animal anatomy / biological carvingCan output printable STL/OBJ filesSuitable for 3D printing and commercial displayDoes not accept AI-generated or copied modelsIf appropriate, long-term cooperation is possible We specifically focus on the scientific reconstruction of…
I was hoping to get some general feedback on my portfolio and resume. I won't bore you with too many details about me here as it should all be on my website but here's a bit... I completed my Computer Games Technology degree in May and loved it. I have also been lecturing for the last year to the level 3 game development…
Hey all.. I know the title of this thread sounds ridiculous and you're probably thinking "What the? WHY?".. but let me explain what I'm trying to accomplish, if I can. I'm working on a Troll ceature for a baldur's gate mod and I finally got around to starting work on it's hair.. I'm generally not a fan of using alpha'd…
Hey guys I am using this Ivy Generator linked here: https://app.gumroad.com/d/21a8fe9c625ef31881b101b5990858e4 And I have it set up and working but the Alpha isn't working and I am getting a black texture instead of a transparent one from the nodes and don't know how to fix this. Any ideas?
I'm trying to make a procedurally generated wood texture with a hand painted look. I'm not sure it's even possible,, but trying never hurt. Here's what I have so far: and here's the substance if you want to play with it. It only has output size and random seed for now. I could really use some advice on what would improve…
Hi Guys. I've been developing plug-in for procedural 3D Terrains, Trees and Grass generation for a couple of years now. Hope You like it. Here is a youtube demo: https://www.youtube.com/watch?v=fMZgxDl-WKo
I stumbled upon this today - a standalone normal map generator for the mac. Works a treat, it's very similar to the Nvidia filter, though it's obviously not embedded into Photoshop, so you lose the nice layering ability tht nvidia gives you. http://episteme.arstechnica.com/eve/forums/a/tpc/f/8300945231/m/726000575831/p/2