I wrote once my own binary exporter also for custom engine. The code doesn´t care about modifier´s or whatever is on the stack, all that matters is the final state of the mesh. WHat it does is it takes a snapshot of the mesh/poly (converted to mesh) and read out that data. There was some hack around the UV extraction but I…
I think I have the basic functionality down to make the bottle shapes that I want, the graph is a mess right now and there's probably better ways of doing this (there's absolutely a better way to organize the graph). But this is what I ended up with; The big idea is to be able to create a large number of assets with just a…
AO takes so much time because lots of rays ( ==billions ) need to be traced. For instance, a 2k x 2k map with 4x AA and 256 ao rays(medium quality) takes exactly 2048 x 2048 x 4 x 256 = 4,29 billion rays. The best way to accelerate that is: 1. Get a better CPU or overclock your existing one. or 2. Use the Optix/CUDA…
Well if you use the Generated texture coordinates then "in Z" the X and Y value are the same (copied) from X/Y. That's the reason why you see this "greasings" at the sides.. You may have to elaborate this to get a more suited answer.
It's not about any specific map. It's just about having a pattern or texture with enough contrast so it lets you see what would end up being individual pixels in your target resolution. For example, a checker map is procedural, but if you tile one checker pair 1024 times, the indidivual squares will be equivalent to 1…
Greetings! I am looking into buying a new drawing tablet for my PC. The old one I used was from Trust and recently stopped working. I am looking into buying a drawing tablet from Wacom. I have been looking at the Wacom Intuos Pro series and is a bit thorn between buying the medium or large one. I've done some calculations…
Tech Envolution .... Core Tech - low level programming/ guts of your game Here is a great example; Your renderer has been rewritten for the 'X' time to work better for platform 'X' and catch up with the Advanced shadowing 'X' that game 'X' had. Game play system 'x' wasn't tested early enough and is having an big impact due…
While this is true, if we strictly look at use for 3D, more software available for Windows. This starts from programming IDEs and ends with Maya and 3ds Max plugins. If you stay OS X only you do not have to pay for a Windows License. If you stay Windows you do not have to purchase OS X. (or a VM on top). Not mixing OSes is…
I wrote this little script that averages verts on whichever axis you specifiy - I use this one quite a bit. Of course, it doesn't average on anything except the world X ,Y, or Z (or all 3) - so maybe not exactly what you're looking for - but it might help. ////////////////////////////////////////////////////////////// //…
Basical what mop is saying is that 1280 x 1024 stretches your work so you are not viewing it properly if you work on something at 1280 x 1024 your images will look WRONG on a correct resolution monitor! i used to use 1280 x 1024 but i soon switched to 1280 x 900 when i realised that my models were looking oddly fat on…