Sproing is Austrias leading developer of Free-to-Play online games, serving multiple platforms. Since our foundation in 2001, we have built a reputation of high reliability and high quality in developing our games. The studio is currently working on several AAA online games as well as on great console and mobile games,…
NOTE: There's spoilers in my comments on Dear Esther below. Briscoe's environment work was stellar. There's no questioning that. My reference folder filled up nicely while playing through the game - thank you for that! I did, however, not get on with the experience itself to well. I'm hesitant to write that I wish Dear…
I guess this is as good a place as any to go over the finer points of the new site. I'll do it in bullet points so I can get back to drawing. * A videogame art news blog* Reporting on news from all major game art communities, relevant blogs, news we think you guys would really dig(g?) * Polycount/community news * Fun,…
I agree with Ninjas, I was actually quite surprised to see that no one commented on the visuals in L4D. Now, part of the problem is the Source engine in that every game that I have ever seen on it feels exactly like half-life 2, which in turn looks and feels like half-life 1 x2. So as a result I saw this game and…
Good day/evening everyone, today I mustered enough motivation to chase an old dream of mine of making my own proper videogame calling it "project ALT" for now.but before even tackling the drawing board for that one I decided to start a small test project that in order to pickup any missing skills that i might need for the…
I still want to use the dungeon for a little sequence using the character it was originally intended for, from a pretty dark videogame called "fear and hunger":
We’re looking for a Principal 3D Artist and Environment Artist (Senior) to join our fully remote boutique videogame studio. For more information + how to apply, please visit our website.
Hey all! I find it hard to come up with project ideas sometimes, which leads me to play videogames instead of make videogames (very important distinction). I also found that completing a project in competition with my fellow classmates, back in college, helped me improve greatly and pushed me to complete projects that I…
If its cool with everyone, I thought once-in-a-while I'd post discussion topics about videogames that are somewhat unrelated to game art. The first one will be about role-playing in videogames. When you guys play games that have a setting that lends itself to this idea do you ever take the time to role play in the game? Do…