Hey all!
I find it hard to come up with project ideas sometimes, which leads me to play videogames instead of make videogames (very important distinction). I also found that completing a project in competition with my fellow classmates, back in college, helped me improve greatly and pushed me to complete projects that I either never would've completed or would've completed at a slower pace. In an effort to improve and stop procrastinating, I've decided to post my latest project in my own topic in hopes to find other, better, artists to "battle" against in the pursuit of getting better. Project is posted below, and I'll start posting my progress soon. -JB
Project Summary:
Create your own "Guest" Champion for a MOBA. A "Guest" character entails taking a character from a non-MOBA game (or even a character that exists outside of games) and inserting them, figuratively, into a MOBA as a Champion. I got the idea from Heroes of The Storm (since all of their characters are guest characters). For myself in particular, I am trying to emulate the animation style of the MOBA, League of Legends (since their animation style is hella dope and their team pumps out some of the best animations in the industry), so that is the universe that I'll be channeling.
This project is meant to challenge your creativity by having you take a un-related character, with lore and existing abilities/personality, and plug them into a different, established universe with an established animation style. In addition, this project is also meant to offer strong guidelines and constraints by placing your character in said established universe, thus allowing you to have lots of reference and also freeing up your focus from creating a unique style or fumbling with gameplay specifications (like how many attacks/abilities, or what perspective should I be animating to etc.) so that you can center on purely making animations.
Deliverables (stuff you post):
Character Animation Set Doc (wall of text as a post is fine) - should include the rundown of your character's background, how they got into this new universe, and most importantly the descriptions of all of their animations.
Character Rig Pics - pictures of the rig you are making or ripping.
Animations Previews/Playblasts - show me what you got!
Implementation In-game (i.e Unity) - for the over-achievers.
I'll be doing this project regardless of if anyone joins in, so don't feel pressured or anything. So if you wanna just pop by and see my progress then that's totally kool. I'm also probably gonna do this project multiple times each with a new "Guest" Champion. Lastly, since I'm using LoL as my MOBA Universe, I'll post my League refs that have guided me so far. Post any questions you have. Hope to see some of you on the other side. Cheers!
-JB
Replies
- Strong posing that is clear at a distance.
- Use squash & stretch, and "C"/ Reverse "C" techniques.
Bio: Isaac Clarke (Dead Space 2) was a ship systems engineer working for the Concordance Extraction Corporation and the main protagonist of the Dead Space franchise. Prior to the Second Aegis VII incident, he was part of an emergency response unit of the USG Kellion, sent to the USG Ishimura to investigate and handle the ship’s mysterious communications failure. Apparently the sole survivor of the incident, Isaac became stranded in space for a long period of time before he was rescued by an Earth Government ship. For the next three years, Isaac was held in an asylum on Titan Station and was diagnosed with dementia, resulting in haunting illusions that taunted him throughout the game.
- Recall Landing -- he uses his jet booster to land like Ironman.
Sounds like fun! I don't think I'll have time, definitely not a whole caharacter, but maybe I'll try a move or two.
|Idle|
|Auto-Attack|
Will update if and when I can get around to doing these in my evenings!
Bio: After destroying Racoon city and unleashing countless abominations on the people of the world Umbrella reached their ultimate goal. They had figured out how to move matter across other planes of existence. Although this tech was still experimental and were not willing to risk the lives of their greatest scientists, there is a being they could risk. He had proven himself and killed many Stars members before succumbing to defeat, with the DNA still available it was time to make Nemesis 2.0. With that Nemesis was created again and sent through the void to discover, if anything what was on the other side. Using his bio sensors to feedback data to Umbrella labs he entered an entirely new world where everyone was now a hostile.
[Idle]: Wide stance, heavy breathing standing strong and firm
[Idle Break]: Rage induced stomp and roar (subject to rigging the mouth up nice)
[Look around]: Methodical scanning of the area, sharp looks with longer holds
[Run]: Nemesis doesn't run, a slow heavy walk with strong exaggerated chest/arm movement
[Death]: Grasping head as the Bio-mechanics in his head malfunction with one final roar of pain falls to the ground with a thud
[Auto attack]: One, two punch with heavy final kick (Small knockback)
[Recall: Small look down like he is listening to someone, small nod to confirm followed by a large leap into the air offscreen.
[Recall landing]: Large land onto his knees with a steady stand up (Super hero landing yay)
[Emote]: Pull out the dead body of Jill Valentine from... somewhere. Hold her up by the throat study her closely for a brief moment before throwing her body to the side where it sinks into the ground.
[Leap]: Similar to recall, leaps up into the air and lands on screen elsewhere for swift movement to cut enemies off
[Rocket fire]: Fire a volley of 3 rockets into the air on a targeted location dealing AOE damage.
[Rage punch] : Nemesis charges up a punch which then propels him forward towards the enemy
[ULT]: Grab combo, grab enemy by the head/face then repeatedly slam 2 times before throwing the enemy up, leap then a slam back down into the ground
Now I have typed all this out this is so much animation so will contribute when I can and open another thread for feedback to de-clutter this thread!
Can't wait to see some stuff from everyone.
Got an early block in for the Auto attack. Still early days, not offset anything and just thrown the walk back into idle in until I can refine it or think of something better to get back to idle!
https://gfycat.com/InexperiencedDownrightAfricanfisheagle
I'm not sure when I'll be able to get back to this personally; I just got hired at a studio and I'm getting slammed with work.
What lunch breaks exist for but I will make sure to keep this thread updated over time I am sure, still plodding towards the final goal!
Yea I gotcha dude, I still feel the animation bug on when I'm on down-time, but I try to store it for later lol.