Cool stuff, glad they implemented POM in now and GI and SSAO :) + Autodesk integration, and many more. - [ame=" https://www.youtube.com/watch?v=oDrlSmzPBss&list=HL1330024710&feature=mh_lolz"]http://www.youtube.com/watch?v=oDrlSmzPBss&list=HL1330024710&feature=mh_lolz[/ame] Get the update @ www.crydev.net
Small update / extra question: Thanks again for the suggestions. I looked at a few portal VFX tutorials, but most of them are more focused on Niagara particles or gameplay portals. What I’m still struggling with is mainly the material/shader structure itself. Right now, my biggest issue is that the portal still feels too…
Back again with another update to this one. This time I've: - Pushed the lighting. I liked the godray shining onto the runestone to attract the eye a bit more and thought I could get some storytelling going there with the ravens having flown in to sit menacingly on our little runestone. - Moved around some pillars and…
Is it possible to change the color map and then let DDo update automatically? For example If I want to add some color groups for other materials without resetting the whole project and hand painted maps. I understand that i can save a preset and then re-generate the project (But then the hand painted maps/alphas will be…
Rezzed is currently on in London, can we have your reviews,
news, photos and updates please. https://www.egx.net/rezzed EGX Rezzed 2017 - Developer Sessions Day 1, Ken Levine
(game developer) live https://www.twitch.tv/videos/132196510…
I'm trying to change the smoothing groups on this model to get a better bake but they won't update or change at all. I've tried resetting X-Form and deleting the material and a few other things but it won't fix it. The only thing that let me change the smoothing groups and have it show was putting the 3-point shader onto…
As the title says. Anyone noticed a significant performance drop in performance from a recent Windows update? Sporadically, SP will start gobbling up memory and become fairly unresponsive. Current project is not very heavy on layers and I "Save and Compact" routinely.
Update! I posted a new thread over in 3D Showcase, but I wanted to post an update here as well! Thank you for your help, and please feel free to drop some critique! http://polycount.com/discussion/179109/damaged-marble-tile-substance/p1?new=1
You know what I've loved the most about this contest? It was a reminder of the old days, where Polycount was based around the PPM - plugin player model - for the Quakes and Half-Life. It's been a nice ride and I hope we can do it again some time. And with that, we now have just under 11 hours left in the Team Fortress 2:…
Hi guys, I am a 3d generalist with a strong illustration background. I have been updating my folio recently as I have decided to to pivot into a more specialized field, right now I am gauging to focus on character designs and character production for game specifically. My folio right now does not have any much 3d…